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Some good fantasy books with a strong heroine

Fantasy literature has come a long way since the boys club of The Lord of the Rings (which I’m a fan of, but let’s be honest here).

24. The Girl of Fire and Thorns by Rae Carson - 2011

Book 1 of 4 in the Fire and Thorns series
Once a century, one person is chosen for greatness.
Elisa is the chosen one. But she is also the younger of two princesses. The one who has never done anything remarkable, and can’t see how she ever will.
Now, on her sixteenth birthday, she has become the secret wife of a handsome and worldly king—a king whose country is in turmoil. A king who needs her to be the chosen one, not a failure of a princess.
And he’s not the only one who seeks her. Savage enemies, seething with dark magic, are hunting her. A daring, determined revolutionary thinks she could be his people’s savior, and he looks at her in a way that no man has ever looked at her before. Soon it is not just her life, but her very heart that is at stake.
Elisa could be everything to those who need her most. If the prophecy is fulfilled. If she finds the power deep within herself. If she doesn’t die young. Most of the chosen do.
“A smart, complex fantasy with stellar characters… Carson’s mature writing style, thoughtful storytelling, appealing characters and surprising twists add up to a page-turner.”
—Publishers Weekly (starred review)

23. The Deed of Paksenarrion by Elizabeth Moon - 1988

Paksenarrion, a simple sheepfarmer’s daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life.
Book One: Paks is trained as a mercenary and introduced to the life of a soldier, as well as the followers of Gird, the soldier’s god.
Book Two: Paks leaves the Duke’s company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world.
Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods’ wrath down on her and tests her very limits.
“This trilogy builds in power and intensity… all the sweep and majesty of the finest heroic fantasy.”

22. Shadow and Bone by Leigh Bardugo - 2012

Book 1 of 3 in The Shadow and Bone Trilogy
Orphaned and expendable, Alina Starkov is a soldier who knows she may not survive her first trek across the Shadow Fold, a swath of unnatural darkness crawling with monsters. But when her regiment is attacked, Alina unleashes dormant magic not even she knew she possessed.
Now Alina will enter a lavish world of royalty and intrigue as she trains with the Grisha, her country’s magical military elite—and falls under the spell of their notorious leader, the Darkling. He believes Alina can summon a force capable of destroying the Shadow Fold and reuniting their war-ravaged country, but only if she can master her untamed gift.
As the threat to the kingdom mounts and Alina unlocks the secrets of her past, she will make a dangerous discovery that could threaten all she loves and the very future of a nation.
“This is what fantasy is for.”
—The New York Times Book Review

21. The Final Empire by Brandon Sanderson - 2006

Book 1 of 3 in the Mistborn series (EDIT: 3 changed from incorrect 5)
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the “Sliver of Infinity,” reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler’s most hellish prison.
Kelsier “snapped” and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld’s elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot. But even with the best criminal crew ever assembled, Kel’s plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life.
Like him, she’s a half-Skaa orphan, but she’s lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.
“Intrigue, politics, and conspiracies mesh complexly in a world Sanderson realizes in satisfying depth and peoples with impressive characters.”

20. Graceling by Kristin Cashore - 2008

Book 1 of 3 in the Graceling Realm series
The YA book Graceling tells the story of Katsa, who is smart and beautiful and lives in the Seven Kingdoms where selected people are born with a Grace, a special talent that can be anything at all. Katsa’s Grace is killing. As the king’s niece, she is forced to use her extreme skills as his brutal enforcer. Until the day she meets Prince Po, who is Graced with combat skills, and Katsa’s life begins to change. She never expects to become Po’s friend. She never expects to learn a new truth about her own Grace—or about a terrible secret that lies hidden far away… a secret that could destroy all seven kingdoms with words alone.
“Cashore strikes a strong balance between adventure, drama and romance–bloody battles and sexual tension co-exist in equal measure.”

19. The Rise and Fall of D.O.D.O. by Neal Stephenson and Nicole Galland - 2017

The Rise and Fall of D.O.D.O. is brilliant, fast-paced, and will give you sore wrists because it’s a thick, heavy book, but you will not want to put it down.
An expert in ancient languages is hired by a mysterious government agency to translate some documents that suggest that magic actually once existed in the world. But the advance of science caused magic to disappear in 1851. However, the existence of a two-hundred-year-old witch and some fancy technology allow a limited amount of magic to occur in this world, and soon the language expert and others are being sent back in time to repair history. And, if they’re lucky, bring magic back to the world.
“Quantum physics, witchcraft, and multiple groups with conflicting agendas, playfully mixed with vernacular from several centuries and a dizzying number of acronyms, create a fascinating experiment in speculation and metafiction that never loses sight of the human foibles and affections of its cast.”
—Publishers Weekly

18. Soulless by Gail Carriger - 2009

Book 1 of 5 in The Parasol Protectorate series
Alexia Tarabotti is laboring under a great many social tribulations. First, she has no soul. Second, she’s a spinster whose father is both Italian and dead. Third, she was rudely attacked by a vampire, breaking all standards of social etiquette.
Where to go from there? From bad to worse, for Alexia accidentally kills the vampire, and then the appalling Lord Maccon (loud, messy, gorgeous, and a werewolf) is sent by Queen Victoria to investigate.
With unexpected vampires appearing and expected vampires disappearing, everyone seems to believe Alexia responsible. Can she figure out what is actually happening to London’s high society? Will her soulless ability to negate supernatural powers prove useful or just plain embarrassing? Finally, who is the real enemy, and do they have treacle tart?
“Carriger debuts brilliantly with a blend of Victorian romance, screwball comedy of manners and alternate history. . . . This intoxicatingly witty parody will appeal to a wide cross-section of romance, fantasy and steampunk fans.”
―Publishers Weekly (starred review)

17. Wicked by Gregory Maguire - 1995

Book 1 of 4 in the Wicked Years series
Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability, and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to be the infamous Wicked Witch of the West, a smart, prickly, and misunderstood creature who challenges all our preconceived notions about the nature of good and evil.
Elphaba’s name comes from “L. Frank Baum,” the author of the Oz books.
This New York Times bestseller is the basis for the smash hit Tony Award-winning Broadway musical.

16. Fair Peril by Nancy Springer - 1996

Buffy—a fat, 40ish, divorced mother—encounters a talking frog and, ignoring the warnings of fairy tales, does not turn the frog back into a prince. Trouble ensues when Buffy’s rebellious teenage daughter Emily does kiss the frog; soon she and handsome Prince Adamus disappear into the enchanted land of Fair Peril. It is up to Buffy to rescue Emily and, in the process, learn that magic does exist in the most ordinary of lives.
[A]n eccentric, charming fantasy that combines fairy tale with a smack of satire… a hilarious blend of feminism and fantasy in this heartfelt story of the power of a mother’s love.”
—Publishers Weekly

15. Ship of Magic by Robin Hobb - 1998

Book 1 of 3 in the Liveship Traders Trilogy
Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia.
For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the ship, the Vivacia is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will.
“A truly extraordinary saga… The characterizations are consistently superb, and [Hobb] animates everything with love for and knowledge of the sea.”

14. Moon Called by Patricia Briggs - 2006

Book 1 of 12 in the Mercy Thompson series
Mercy Thompson is a shapeshifter, and while she was raised by werewolves, she can never be one of them, especially after the pack ran her off for having a forbidden love affair. So she’s turned her talent for fixing cars into a business and now runs a one-woman mechanic shop in the Tri-Cities area of Washington State.
But Mercy’s two worlds are colliding. A half-starved teenage boy arrives at her shop looking for work, only to reveal that he’s a newly changed werewolf, on the run and desperately trying to control his animal instincts. Mercy asks her neighbor, the Alpha of the local werewolf pack, for assistance.
But Mercy’s act of kindness has unexpected consequences that leave her no choice but to seek help from those she once considered family—the werewolves who abandoned her…
“In the increasingly crowded field of kick-ass supernatural heroines, Mercy stands out as one of the best.”

13. The Screaming Staircase by Jonathan Stroud - 2013

Book 1 of 5 in the Lockwood & Co series
A sinister Problem has occurred in London: all nature of ghosts, haunts, spirits, and specters are appearing throughout the city, and they aren’t exactly friendly. Only young people have the psychic abilities required to see and eradicate these supernatural foes. Many different Psychic Detection Agencies have cropped up to handle the dangerous work, and they are in fierce competition for business.
In The Screaming Staircase, the plucky and talented Lucy Carlyle teams up with Anthony Lockwood, the charismatic leader of Lockwood & Co, a small agency that runs independent of any adult supervision. After an assignment leads to both a grisly discovery and a disastrous end, Lucy, Anthony, and their sarcastic colleague, George, are forced to take part in the perilous investigation of Combe Carey Hall, one of the most haunted houses in England. Will Lockwood & Co. survive the Hall’s legendary Screaming Staircase and Red Room to see another day?
“The genuinely likable members of Lockwood & Co. persevere through the evil machinations of the living and the dead and manage to come out with their skins, and their senses of humor, intact.”
—School Library Journal

12. The Wee Free Men by Terry Pratchett - 2003

Book 1 of 5 in the Tiffany Aching series
A Discworld novel
Armed only with a frying pan and her common sense, Tiffany Aching, a young witch-to-be, is all that stands between the monsters of Fairyland and the warm, green Chalk country that is her home. Forced into Fairyland to seek her kidnapped brother, Tiffany allies herself with the Chalk’s local Nac Mac Feegle, aka the Wee Free Men, a clan of sheep-stealing, sword-wielding, six-inch-high blue men who are as fierce as they are funny.
Together, they battle through an eerie and ever-shifting landscape, fighting brutal flying fairies, dream-spinning dromes, and grimhounds (black dogs with eyes of fire and teeth of razors) before ultimately confronting the Queen of the Elves, absolute ruler of a world in which reality intertwines with nightmare. And in the final showdown, Tiffany must face her cruel power alone.
“Like Celtic mythology fused with ‘Buffy the Vampire Slayer.’”
—New York Times Book Review

11. The Hundred Thousand Kingdoms by N.K. Jemisin - 2010

Book 1 of 4 in the Inheritance series
Yeine Darr is an outcast from the barbarian north. When her mother dies under mysterious circumstances, she is summoned to the majestic city of Sky. There, to her shock, Yeine is named an heiress to the king. But the throne of the Hundred Thousand Kingdoms is not easily won, and Yeine is thrust into a vicious power struggle with cousins she never knew she had. As she fights for her life, she draws ever closer to the secrets of her mother’s death and her family’s bloody history.
“Multifaceted characters struggle with their individual burdens and desires, creating a complex, edge-of-your-seat story with plenty of funny, scary, and bittersweet twists.”
—Publishers Weekly (starred review)

10. A Game of Thrones by George R. R. Martin - 1996

Book 1 of 5 in the A Song of Fire and Ice series
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There, Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow.
Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys (the strong heroine of this book).
“Martin makes a triumphant return to high fantasy… [with] superbly developed characters, accomplished prose, and sheer bloodymindedness.”
—Publishers Weekly (starred review)

9. A Wrinkle in Time by Madeleine L'Engle - 1962

Book 1 of 5 in the Time Quintet series
It was a dark and stormy night; Meg Murry, her younger brother Charles Wallace, and her mother had come down to the kitchen for a midnight snack when they were upset by the arrival of a most disturbing stranger.
“Wild nights are my glory,” the unearthly stranger told them. “I just got caught in a downdraft and blown off course. Let me sit down for a moment, and then I’ll be on my way. Speaking of ways, by the way, there is such a thing as a tesseract.”
“An exhilarating experience.”
―Kirkus Reviews

8. The Bone Clocks by David Mitchell - 2014

Following a terrible fight with her mother over her boyfriend, fifteen-year-old Holly Sykes slams the door on her family and her old life. But Holly is no typical teenage runaway: a sensitive child once contacted by voices she knew only as “the radio people,” Holly is a lightning rod for psychic phenomena. Now, as she wanders deeper into the English countryside, visions and coincidences reorder her reality until they assume the aura of a nightmare brought to life.
For Holly has caught the attention of a cabal of dangerous mystics—and their enemies. But her lost weekend is merely the prelude to a shocking disappearance that leaves her family irrevocably scarred. This unsolved mystery will echo through every decade of Holly’s life, affecting all the people Holly loves—even the ones who are not yet born.
A Cambridge scholarship boy grooming himself for wealth and influence, a conflicted father who feels alive only while reporting on the war in Iraq, a middle-aged writer mourning his exile from the bestseller list—all have a part to play in this surreal, invisible war on the margins of our world. From the medieval Swiss Alps to the nineteenth-century Australian bush, from a hotel in Shanghai to a Manhattan townhouse in the near future, their stories come together in moments of everyday grace and extraordinary wonder.
“Intensely compelling… fantastically witty… offers up a rich selection of domestic realism, gothic fantasy and apocalyptic speculation.”
—The Washington Post

7. Who Fears Death by Nnedi Okorafor - 2010

In a post-apocalyptic Africa, the world has changed in many ways; yet in one region, genocide between tribes still bloodies the land. A woman who has survived the annihilation of her village and a terrible rape by an enemy general wanders into the desert, hoping to die. Instead, she gives birth to an angry baby girl with hair and skin the color of sand. Gripped by the certainty that her daughter is different—special—she names her Onyesonwu, which means “Who fears death?” in an ancient language.
It doesn’t take long for Onye to understand that she is physically and socially marked by the circumstances of her conception. She is Ewu—a child of rape who is expected to live a life of violence, a half-breed rejected by her community. But Onye is not the average Ewu. Even as a child, she manifests the beginnings of a remarkable and unique magic. As she grows, so do her abilities, and during an inadvertent visit to the spirit realm, she learns something terrifying: someone powerful is trying to kill her.
Desperate to elude her would-be murderer and to understand her own nature, she embarks on a journey in which she grapples with nature, tradition, history, true love, and the spiritual mysteries of her culture, and ultimately learns why she was given the name she bears: Who Fears Death.
“Both wondrously magical and terribly realistic.”
—The Washington Post

6. Lady of Sherwood by Jennifer Roberson - 1999

Robert of Locksley, the handsome son of a respected earl, has long battled the tyranny of Prince John—a man as weak as he is cruel. Now that power has shifted even more firmly into John’s hands, Robert has no choice but to fight as an outlaw… as Robin Hood.
Lady Marian of Ravenskeep has fled into the depths of Sherwood Forest. There, amid wild woods, she will be transformed from lady to warrior—as Robin Hood’s partner in stealing John’s gold. But all who breathe know the penalty for such theft is hanging. As the sheriff’s army pursues them, Robin Hood and Marian face danger at every turn, and discover a shared passion that will join their hearts forever.
“[An] excellent adventure about Marian and Robin Hood that combines aspects of the romantic, fantasy and historical novel… Exciting and satisfying.”
—Publishers Weekly (starred review)

5. The Salt Roads by Nalo Hopkinson - 2003

In 1804, shortly before the Caribbean island of Saint Domingue is renamed Haiti, a group of women gather to bury a stillborn baby. Led by a lesbian healer and midwife named Mer, the women’s lamentations inadvertently release the dead infant’s “unused vitality” to draw Ezili—the Afro-Caribbean goddess of sexual desire and love—into the physical world.
As Ezili explores her newfound powers, she travels across time and space to inhabit the midwife’s body—as well as those of Jeanne, a mixed-race dancer and the mistress of Charles Baudelaire living in 1880s Paris, and Meritet, an enslaved Greek-Nubian prostitute in ancient Alexandria.
Bound together by Ezili and “the salt road” of their sweat, blood, and tears, the three women struggle against a hostile world, unaware of the goddess’s presence in their lives. Despite her magic, Mer suffers as a slave on a sugar plantation until Ezili plants the seeds of uprising in her mind. Jeanne slowly succumbs to the ravages of age and syphilis when her lover is unable to escape his mother’s control. And Meritet, inspired by Ezili, flees her enslavement and makes a pilgrimage to Egypt, where she becomes known as Saint Mary.
“[S]exy, disturbing, touching, wildly comic… tour de force.”
—Kirkus Reviews (starred review)

4. Nausicaä of the Valley of the Wind by Hayao Miyazaki - 1982

This manga is by famed animator Hayao Miazaki, creator of such epics as Spirited Away, My Neighbor Totoro, and Princess Mononoke. He’s amazing.
Nausicaä, a young princess, has an empathic bond with the giant Ohmu insects and animals of every creed. She fights to create tolerance, understanding, and patience among empires that are fighting over the world’s remaining precious natural resources

3. Poison Study by Maria V. Snyder - 2005

Book 1 of 6 in the Soulfinders series
Locked deep in the palace dungeon for killing her abuser, Yelena knows she’ll never be free again. The laws in Ixia are strict, and murderers must be executed, no matter the reason. But just as she’s resigned herself to her fate, she’s offered an extraordinary reprieve.
As the food taster, Yelena will eat the best meals, have rooms in the palace—and risk assassination by anyone trying to kill the Commander of Ixia. To make matters worse, the chief of security deliberately feeds her Butterfly’s Dust, and only by appearing for her daily antidote will she delay an agonizing death from the poison.
As Yelena tries to escape her new dilemma, disasters keep mounting. Rebels plot to seize Ixia and Yelena develops magical powers she can’t control. Her life is threatened again, and in order to survive, she must unravel the secrets behind the past she’s been running from.
“[T]his is one of those rare books that will keep readers dreaming long after they’ve read it.”
—Publishers Weekly

2. Magic Bites by Ilona Andrews - 2007

Book 1 of 10 in the Kate Daniels series
Kate Daniels is a down-on-her-luck mercenary who makes her living cleaning up magical problems. But when Kate’s guardian is murdered, her quest for justice draws her into a power struggle between two strong factions within Atlanta’s magic circles. Pressured by both sides to find the killer, Kate realizes she’s way out of her league—but she wouldn’t want it any other way.
“Kate is a great kick-ass heroine.”

1. The Golden Compass by Philip Pullman - 1995

Book 1 of 3 in the His Dark Materials series
Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world.
Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want.
But what Lyra doesn’t know is that to help one of them will be to betray the other…
“Superb… all-stops-out thrilling.”
—The Washington Post
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How Resident Evil 3 Remake could look like (short plot summary)

  • this is not "what an ideal re3 remake would be" post, and more like "how it would be possible to make existing game way better, but still use majority of existing assets". It's more about fixing existing remake and adding a bit more instead or re-remaking it (or this post would be much bigger).
  • It is a quite long read. If you are not fan of reading, please, move along without downvoting, let people who are interested in this have a read.
  • Then, keep in mind that it's not a book, but short plot summary, and my english is kinda bad, sorry for that, but i hope it still readable and properly delivers information.
  • Also everything here is just my personal vision on how this game could be improved, you may like it, or you may not. But i hope you will!
So first major difference - is no Nemesis attack in the beginning. Jill is contacted by Brad, who are saying that outbreak can't be stopped anymore and city is going to be lock down, but he managed to get the keys from the helicopter owned by Racoon Press and will attempt to escape the city with it. The problem is that news building are overrun, and he wants Jill to clear the way for him.
Jill walks out of her appartment but on the way she finds that virus already spread in her building, and someone from other appartments are turned.
From here on out Jill has the ability to save some of the survivors if she will manage to help them in time (and there will be some others who are impossible to save to show that outbreak is on the run and there are still lots of living in the city) - as a reward they might share supplies or give her directions for hidden items. By achieving some hidden goal (simillar to mechanics that unlocked Brad the zombie in re2) it's possible to even save Dario! Jill tells them to go for the press building with hope to take as many of them as possible on board of the heli.
But after reaching the Racoon Press building Jill finds no survivors there, and assumes that they either didn't made it or chose not to. She goes inside to find wounded and very scared Brad who is mumbling about monster that is coming for STARS members. Together with Brad they making their way to the roof, and on the way they hear terrifying roar, and then sound of doors and other furniture being broken on the floors beneath them, accompanied by the sound of massive footsteps. Brad knows who is coming after them and wants to hurry up, Jill thinks he is just being too scared and she wants to look for survivors to give them the last chance.
They board the heli and slowly take off, while Jill searching the streets for signs of living people and noticing people in UBCS uniforms escorting someone to nearby metro station. But in the same moment door on the roof gets kicked out and Nemesis walks out. Brad attempts to fly away, but Nemesis pulls his helicopter closer with his tentacle, tears the door out and grabs Brad, brutally murdering him while Jill falls down on the streets in piloteless heli. But before dying Brad manages to punch Nemi in the face and tear off his mask, only to be frozen by fear as soon as he sees the face of a monster - then Nemesis pierces him with a tentacle, saying "STARS" with satisfaction in voice. Apperantly, Brad's punches were the reason of why Nemmy's nose ended up being broken.
Jill climbs out of the broken chopper and screams in fear, because mutilated body of Brad falls down on the ground right next to her, and then Nemesis jumps down from the building. Jill faces first branching choice: fight or flight, attempt to avenge Brad or flee to the metro station. If she decides to fight - in the end she will be rewarded with first Nemesis crate, that otherwise would be missable (meaning she will never get the best reward from last one). In fight Nemesis is able to tear down part of the propeller and attack Jill with it, showing that creature is intelligent and can adapt to the battlefield.
In any case she reaches for gates of metro station being closed - either by being chased by Nemesis in attempt to run, or after the fight is over, just to see that he already standing back up - so he will be chasing her in both options. Carlos, attracted by sounds coming from the street opening doors for her and attempts to shoot Nemesis with the rifle, but monster still goes forward, only covering his face with his hand (showing that he is not a brainless mutant, and capable of protecting his vital points). Then Carlos throws him a grenade, but Nemesis catching it with it's tentacle. While Carlos performs a "wtf is this" facial expression, grenade explodes, throwing Nemesis back to the heli, fire from explosion lights up leaked gas and heli explodes as well, engulfing Nemesis in fire.
After that, there is no much differences with existing game for next level, except:
  • All saved survivors are in the metro station, UBSC found them and moved there. Jill can find few more of them in next locations.
  • Nemesis is now slightly burned, his clothes patrially torned out
  • After being defeated, Nemesis goes down, he kneels only betwheen the phases, but not when being fully defeated. After some time passes, he still stands up and resumes his search.
  • Nemesis mechanics works differently - he patrols the level, occasionally jumping to the roofs to appear in another place later. Jill can use objects to hide behind them. Any loud sounds can attract the monster - but it also can be used against him. And, finally, zombies infected with parasites revealing your location to him instantly (but it will still take some time for him to reach you because he is forbidden to teleport ahead of player if he were behind before). Sometimes Nemy brings rocket launcher to the fight and blows up elements of environment with it to block Jill's patch forward.
  • after completing the power station, brainsuckers can be occasionaly found among other enemies, especially in enclosed spaces
When train is powered and Jill gets back, she finds out that they cannot start it - the merchenary who had the main key gone missing, and the machinist who had another one died in the incident few days ago. Jill knows about that, and she knows that his body were delivered to the RPD morgue for investigation, so his belongins must be stored there as well. In the same moment she hears Nemesis roaring outside the metro, and Nicholai gets angry and blames her for leading it to them. Jill agrees and says that to not risk the lives of civillians she will move to the RPD to search for key there, and, hopefully - find some help to fend off the creature.
From here, Jill moves to the sewers and no changes to that level. However, i am not sure if construction side + flamethrower battle should be included, sine they are kinda boring and dumb in my opinion, but if they should - then cutscene at the start of it should be entierly reworked. Nemesis grabbing Jill by the head, but then letting her go instead of snapping her neck, and even pointing flamethrower on her without shooting? That should not be a thing, it makes player feel like Nemesis are some kind of retard and not dangerous at all. There should be no contact between him and Jill in cutsenes.
In any case, Jill reaches the police station. On your way in you can hear girl's scream and gunshots coming from the Kendo's shop direction, but the shop is closed and Kendo is not responding to Jill. Upon reaching the gateway to the garage, Jill finds dead policeman's body and picks up an acsess card from it. In the same moment she hears the sound of Nemesis landing on the ground outside, and she using card to close the gates and hiding behind the wall. Few seconds later Nemesis walks from the street, sees closed gates, and few seconds later turns around and walks away. It shows that Nemesis are still remains more or less an intelligent being, capable of planning ahead instead of breaking everything on his path.
Jill comes to the morgue and finds a key to the train there. Her next goal will be to reach STARS office and look for survivors, so she comes up to the station, only to find out that no living being walks trough those halls. When she tries to move forward, window ahead of her breaks, and Nemesis jumps in. Time slows down, and Jill faces another choice:
  • Before monster recovered from the jump, Jill catches electric cable hanging from the ceiling, and fries Nemesis with it. Nemmy will fall down and stay like that for some amount of time, also defeating him in next combat will be easier.
  • Jill hides behind the corner before she were noticed. Monster moves in her direction, but in the last second a loud sound comes from the opposite direction, and the Nemesis turns around and walks there.
From this moment Nemesis are patrolling the halls of the station, and sometimes making an ambush behind the door to punch Jill as she attempts to walk trough (player can her his breating and wait for him to go away to prevent that from happening). It is possible to add scenes where he chases and murders some random cops who are still alive. When Jill assembles a bomb to clear the path to the STARS room hallway, and approaching wall of the shower to install it, Nemesis breaking that wall from inside and attacks Jill.
Upon finally reaching STARS room and finding no survivors, Jill decides to use radio post (the one located at the corner of the room) to call for help, and suddenly gets a responce from Barry, who says that he and his friends were busy resquing survivors from the city on helicopters. Jill tells him about the train plan, but he says that military cut down all the ground connections leading to the city, and air are currently the only way out. He offers Jill to use the train to carry survivors to the clock tower (since it will be safe to land on top of it) and light it up to sent a signal to Barry's friend who should be close enough to evacuate them. Finally, when she asks him about the monster chasing her, Barry tells he to take a keycard from his table and use to to open STARS armory, where she can find a portable rocket launcher. This is a quest item, takes no place in the inventory, Jill just puts it on her back.
Now she goes all the way back to the Kendo shop where she suddenly feels like she is being stalked. She turns back and sees Nemesis watching her from the top of the building. But this time she is not running, and instead inviting him to fight. When she wins, cutscene follows: the Nemesis is disoriented from the wounds and kneels to recover, Jill pulls off the rocket launcher to finish him off, but Nemmy uses tentacle to grab her by the leg, that results in Jill falling down and losing hold of a rocket launcher. There is a qte event where player has to resist while being pulled towards the Nemesis, and then Kendo runs out of his shop and starts shooting at the Nemesis from the shotgun pont blank, with each shot pushing him to the edge of construction side. When his weapon are empty, Jill, who already recovered her launcher screams for him to back off and shoots Nemesis with the rocket, and monster falls down into the construction side.
After short conversation with Kendo, he gives Jill the key from the alley and she comes back to the train station, informing Carlos that monster is down and that they now have a new plan to evacuate citizens. Together they go to pilot's cabine and start the train.
The train are moving, when Jill and Carlos noticing the Nemesis, standing on the rails with rocket launcher, and aiming at the incoming train. They barely manage to escape the cockpit whet it gets destroyed by the explosion, but it does not stop the train - it moves forward with burning cabin. Jill hears the sound of something heavy landing on the train, and proceeds to the other side of it, where civillians are located - but it's too late, Nemesis already destroyed the roof and starts murdering everyone located inside, including every character Jill saved along the way. Some of them try to resist, but monster easily overpowers them. Jill tries to help them, but the doors are closed, so all they can do are hopelessly watch. Mikhail and Carlos trying to pull her back, saying that it is over for civillians and that they need to flee, but the doors behind them are also closed, and Nicholai laughes over Mikhail falling into the same kind of trap twice, and then Nemesis bursts the door open and grabs Mikhail, who blows up hismelf and the monster. Seeing that they almost arrived at clock tower, Jill facing the choice - pull the emergency breaks or say that they need to jump and escape train trough the window, leaving Carlos behind. Train derails, crashing into clock tower.
Depending on the choice, Jill either lands outside and swims out of the river, and then has to fight dogs on her way in, or is awaken by the Carlos who pulled her out of the train wreck, and saying to proceed with evacuation, while he will try to find Nicholai. Burning zombies starting to come out of train wreck sometimes after - sound of train crash attracted them to this location, and even more of them are gathered outside. Jill solves the puzzle to fix her trainwreck of a life the clock tower lights, sends the signal and sits there, waiting for the chopper to arrive.
When chopper arrives, Jill starts screaming and waving her hands to attract pilot's attention to her position. But soon after that she notices Nemesis landing on a roof just above her. Monster is heavily damaged by train explosion, his coat are all teared up, and some new tentacles growing up from his body, but he still carries a rocket launcher and using that to shoot down the helicopter, that proceeds to fall down directly at Nemesis, but he is not making any attempt to dodge it, meeting explosion head on - this shows that mutations of his body started to take over the intellectual part, and self-preservence instincts are disabled.
Helicopter tears down a hole in the clock tower and explodes, completly blocking up the stairs. Nemesis slowly walks from the fire, damaged, but still alive. Luckily, some chests with ammunition have falled down from the chopper before it crashed, and Jill has enough supplies to stun the monster, but in the end he still manages to get her with one of his tentacles, piercing her shouler. When he is about to execute Jill, Carlos shows up and fires the grenade launcher armed with special bullets, and hits monster's head, forcing Nemesis to release Jill, but he gets up and starts accelerating towards her. Carlos screams that he blinded the creature. Jill has branching choice:
  • Use the bell. She runs to the broken wall leading inside clock tower, and then, when Nemesis charges her, she dashes away, letting him fall inside clock tower. Then she screams for Carlos to shoot down the bell, that buries monster underneath it.
  • Lure him outside. Jill performs the same trick to make Nemesis fall into the horde of zombies that surrounding the clock tower, and they swarm his body.
Jill slowly falls down, losing countiusness while she hears distant voice of the Carlos, telling her to hold up while he makes his way towards her.
Clock tower is burning, it's no longer safe there, so Carlos carries Jill to the hospital and uses his radio to contact the doctor Bard. From their dialogue player discovers that Bard were the one who gave Carlos ani-BOW grenades to stop Nemesis, and that they also settled the agreement - if Carlos will help him get out of the city, he will give him a lot of incriminating evidence against the Umbrella. Carlos asks about Jill's infection, and Bard says that he has the antidote for it, and he is willing to share one of the samples. Next levels remain almost unchanged from the remake, except for the part where Carlos finds the documents saying that bodies of deceased and even some alive patients were moved to the old factory by the Umbrella staff, and goes there to investigate after curing Jill. But before that he finds out that Bard were murdered right before his arrival, and case with the vaccine are stolen - but, luckily, one experimental sample are still left inside the production device.
After Jill wakes up and reads note from Carlos, she moves to the Bard's office to collect evidence against Umbrella from his pc. Along the way Nemesis comes back, mutated even futher - he has no clothing left and all covered in tentacles, having increased speed and combat abilities, but his intellectual level are decreased - he attackig other creatures randomly, not catching grenades anymore, and only randomly throws some objects with his tentacles. He also cannot see far away anymore and relies mostly on sounds, that makes hiding from him easier, but also makes evading him harder since due to better hearing abilities he is attracted to almost any sound. After reaching Bard's office and interacting with his pc Jill are contected by Nicholai trough video chat, and Nicholai telling her to look under the table, where she finds bomb on a timer. She disarms the bomb because STARS officers were trained for such things, but Nicholai just laughs, saying that there are hundred more all across the hospital. Jill has to run out of the building faster than time runs out.
Jill heads to the factory trough local cemetery located right behind the hospital, and while she does not encounter gravedigger there, she has to play hide and seek with Nemesis, using gravestones as a cover if the monster gets close. There are a lot of things that can make sounds if touched, and also some enemies.
When reaching the hanging bridge, leading to the factory backyard, Jill sees that Nemesis follows right after her, and starts to charge trough the bridge. She has a choice to either use C4 that she previously disarmed in hospital to blow up the bridge, or to jump into the river.
Either way she ends up inside the factory, she attempts to power-up the facility because most of the doors are locked, but are attacked by Nemesis. Jill using acid cans to weaken the monster, and make him fall into waste pool, into the giant pile of dead bodies mixed with chemicals that Umbrella disposed there.
Later on, Jill confronts Nicholai at the control room (before that she can hear him speaking to his clients, requesting an evac chopper), but he rans away. Jill using radio to contact Barry who says that he will arrive in half hour, while also saying that government are planning to destroy the city entierly and this is her last chance to get out, but she responds that there is an opportunity to get the vaccine against the virus and that she will try to make it in time.
Jill follows Nicholai inside the factory and into underground lab, and learns how Umbrella used the factory as a cover for that lab (easy to dispose bodies, secured area, and, unlike hospital - no reason to hide from the staff). Nicholai releasing various BOW's and comments on Jill's efforts to fight them (or if she perfers to avoid them). Eventually he lures her into same giant arena-like room and unleashes Nemesis, who mutated into his dog-like form. After Carlos shows up and helps her win the fight, Nicholai escapes, but drops the keycard that unlocks all doors around. Together with Carlos they chase Nicholai back into the factory, while also trying to escape even futher mutating Nemesis who are destroying the lab behind them. Upon reaching the tower Jill contacts the Barry and tells him that they are ready for pickup, but also before that she can hear Nicholai's employers trying to contact him, saying that their chopper will not be arriving because missile that has to destroy the city is already flying. Nemesis still follows them, and they decide to split - Carlos goes after Nicholai, while Jill is trying to deal with Nemesis, opening up a new factory wing with a global acsess keycard she found earlier. First, she runs trough the big yard and removes safety locks from the back of the trucks, unloading lots of fuel barrels on the ground, and detonating them with gunshots as the Nemesis comes closer to slow him down. Monster follows her and devours anything on his way, gaining size as he eats more and more matter. Finally, she reaches the polygon with an experimental anti-BOW cannon, and using it to defeat Nemesis.
After that she reaches the landing pad only to find out that Nicholai ambushed Carlos and not holding him as a hostage, making Jill drop the weapon and push it away from the platform. Helicopter arrives, but Nemesis is still alive, and his formless body starts surrounding the platform. Nicholai laughs and wishes them to have fun, saying that his ride has arrived, but only he has paid for the ticket. When he goes to the chopper door opens up and Barry attacks him, taking away the weapon, but Nicholai manages to throw away vaccine case off the platform and laughs, enjoying this little victory. He tries to taunt Jill into killing him, but she just boards the chopper along with Carlos and leave, wishing Nicholai to have fun playing with his monster.
Camera shows devastated streets of the city, filled with zombies. Empty police station. Ruins of the hospital and clock tower. Case with broken vials of vaccine, laying at the bottom of the canyon. And Nemesis, who's formless biomass are surrounding Nicholai. City explodes.
The End.
p.s. Few final notes...
  • You may noticed that i haven't wrore any of the dialogues. I did it both to save time, and because i would keep most of the characters the same, so you can imagine what they could say. The only excepction here would be Jill, and that is what i wanted to leave separate comment about: in my version of the plot Jill won't be always "the strong and cocky" type of the character. Arkley incident devastated her, she seeing nightmares and you can even see her taking tons of pills, judging from the bottles in her appartment. In the first part of the game she will be mostly scared, still doing her duty to help people - but terrified from facing not only the undead, but also her relentless pursuer. This is why hinding is a very viable option to deal with Nemesis in first part of the game, and Jill would visually show how afraid she is while hiding from the monster. It is even possible for her to have hallucinations by seeing enemies that are not there - it will make player waste ammo or perform qte event only to realize that it was just a vision. And during the fever while being infected she will see nightmare where she kills Brad because she blames herself for his death.
But slowly her fear transforms into anger, that bursts out into rage when Nemesis killing civilians on the train, and she starts to act more confident in every future encounter with the monster, and she slowly realize that she hates not the monster, but the people who sent it after her and her friends. At first, her plans were only about getting out from the city, but after waking up in the hospital she changes her mind and spends time on searching for evidence against umbrella, and then risks her life in attempt to get the vaccine, managing to overcome her fears in attempt to help others.
  • There is no gravedigger fight. I always felt like the worm is a bit out of place in a Nemesis-themed game, and also it creates problem with the lore (if underground creatures mutated like that, they would easily survive the blast and spread the virus). So instead i made Jill play hide and seek with blind Nemesis there, but... it's still entierly possible to make a Nicholai dlc where he has to fight that worm.
  • In this version Nemesis does not have enlarged teeths because i believe they make him look silly instead of scary. Also he does not have "heart" implant, at least not in outside (it may become visible when his armored coat gets destroyed), because it will be incredibly obvious weakness and nobody would put such a thing on the weapon.
So, this is it. What are your thoughts about it? And what would you add or change in RE3 Remake?
submitted by ElvenNeko to residentevil

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