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./play.it 2.12: API, GUI and video games

./play.it 2.12: API, GUI and video games

./play.it is a free/libre software that builds native packages for several Linux distributions from DRM-free installers for a collection of commercial games. These packages can then be installed using the standard distribution-provided tools (APT, pacman, emerge, etc.).
A more complete description of ./play.it has already been posted in linux_gaming a couple months ago: ./play.it, an easy way to install commercial games on GNU/Linux
It's already been one year since version 2.11 was released, in January 2019. We will only briefly review the changelog of version 2.12 and focus on the different points of ./play.it that kept us busy during all this time, and of which coding was only a small part.

What’s new with 2.12?

Though not the focus of this article, it would be a pity not to present all the added features of this brand new version. ;)
Compared to the usual updates, 2.12 is a major one, especially since for two years, we slowed down the addition of new features. Some patches took dust since the end of 2018 before finally be integrated in this update!
The list of changes for this 2.12 release can be found on our forge. Here is a full copy for convenience:
  • New options:
    • --output-dir: Set the output directory for generated packages
    • --overwrite: Replace packages if they already exist
    • --icons: Allow including icons only if dependencies are present
  • Wrapper changes:
    • Drop $XDG_RUNTIME_DIR from the candidates for temporary directories
    • Prevent scan of unneeded directories
    • Drop script identification by MD5 hash
  • Archive-related changes:
    • Only extract needed files when using unzip
    • Allow to use renamed installers
    • Add support for LHA archives extraction
  • Engines-related changes:
    • New engine: ResidualVM
    • New engine: System-provided Mono runtime
    • DOSBox: Use $PLAYIT_DOSBOX_BINARY in launchers if defined
  • Packages-related changes:
    • Add ability to set variables for package-specific postinst and prerm scripts
    • Arch Linux: Improve consistence of 32-bit packages naming
  • New helper functions:
    • version_target_is_older_than: Check if the game script target version is older than a given one
    • toupper: Convert files name to upper case
  • New generic dependency keywords:
    • libgdk_pixbuf-2.0.so.0
    • libglib-2.0.so.0 / libgobject-2.0.so.0
    • libmbedtls.so.12
    • libpng16.so.16
    • libopenal.so.1 (alias for openal)
    • libSDL2-2.0.so.0 (alias for sdl2)
    • libturbojpeg.so.0
    • libuv.so.1
    • libvorbisfile.so.3 (alias for vorbis)
    • libz.so.1
  • Codebase clean-up and improvements:
    • Massive rework of all message-related functions
    • Drop hardcoded paths for icons and .desktop launchers
    • Use system-specific default installation prefix for generated packages
    • Forcefully set errexit setting on library initialization
    • Use dirname/basename instead of built-in shell patterns

Development migration

History

As many free/libre projects, ./play.it development started on some random sector of a creaking hard drive, and unsurprisingly, a whole part of its history (everything predating version 1.13.15 released on Mars 30th, 2016) disappeared into the limbs because some unwise operation destroyed the only copy of the repository… Lesson learned, what's not shared don't stay long, and so was born the first public Git repository of the project. The easing of collaborative work was only accidentally achieved by this quest for eternity, but wasn't the original motivation for making the repository publicly available.
Following this decision, ./play.it source code has been hosted successively by many shared forge platforms:
  • GitHub, that we all know of, choosing it was more a short-term fallback than a long-term decision ;
  • some Gogs instance, which was hosted by debian-fr.xyz, a community the main ./play.it author is close to ;
  • Framagit, a famous instance of the infamous GitLab forge, hosted by Framasoft.

Dedicated forge

As development progressed, ./play.it began to increase its need for resources, dividing its code into several repositories to improve the workflow of the different aspects of the projects, adding continuous integration tests and their constraints, etc. A furious desire to understand the nooks and crannies behind a forge platform was the last deciding factor towards hosting a dedicated forge.
So it happened, we deployed a forge platform on a dedicated server, hugely benefiting from the tremendous work achieved by the GitLab's package Debian Maintainers team. In return, we tried to contribute our findings in improving this software packaging.
That was not expected, but this migration happened just a little time before the announcement “Déframasoftisons Internet !” (French article) about the planned end of Framagit.
This dedicated instance used to be hosted on a VPS rented from Digital Ocean until the second half of July 2020, and since then has been moved to another VPS, rented from Hetzner. The specifications are similar, as well as the service, but thanks to this migration our hosting costs have been cut in half. Keeping in mind that this is paid by a single person, so any little donation helps a lot on this front. ;)
To the surprise of our system administrator, this last migration took only a couple hours with no service interruption reported by our users.

Forge access

This new forge can be found at forge.dotslashplay.it. Registrations are open to the public, but we ask you to not abuse this, the main restriction being that we do not wish to host projects unrelated to ./play.it. Of course exceptions are made for our active contributors, who are allowed to host some personal projects there.
So, if you wish to use this forge to host your own work, you first need to make some significant contributions to ./play.it.

API

The collection of supported games growing endlessly, we have started the development of a public API allowing access to lots of information related to ./play.it.
This API, which is not yet stabilized, is simply an interface to a versioned database containing all the ./play.it scripts, handled archives, games installable through the project. Relations are, of course, handled between those items, enabling its use for requests like : « What packages are required on my system to install Cæsar Ⅲ ? » or « What are the free (as in beer) games handled via DOSBox ? ».
Originally developed as support for the new, in-development, Web site (we'll talk about it later on), this API should facilitate the development of tools around ./play.it. For example, it'll be useful for whomever would like to build a complete video game handling software (downloading, installation, starting, etc.) using ./play.it as one of its building bricks.
For those curious about the technical side, it's an API based on Lumeneffectuant that makes requests on a MariaDB database, all self-hosted on a Debian Sid. Not only is the code of the API versioned on our forge, but also the structure and content of the databases, which will allow those who desired it to install a local version easily.

New website

Based on the aforementioned API, a new website is under development and will replace our current website based on DokuWiki.
Indeed, if the lack of database and the plain text files structure of DokuWiki seemed at first attractive, as ./play.it supported only a handful of games (link in French), this feature became more inconvenient as the library of ./play.it supported games grew.
We shall make an in-depth presentation of this website for the 2.13 release of ./play.it, but a public demo of the development version from our forge is already available.
If you feel like providing an helping hand on this task, some priority tasks have been identified to allow opening a new Web site able to replace the current one. And for those interested in technical details, this web Site was developed in PHP using the framework Laravel. The current in-development version is hosted for now on the same Debian Sid than the API.

GUI

A regular comment that is done about the project is that, if the purpose is to make installing games accessible to everyone without technical skills, having to run scripts in the terminal remains somewhat intimidating. Our answer until now has been that while the project itself doesn't aim to providing a graphical interface (KISS principle "Keep it simple, stupid"), still and always), but that it would be relatively easy to, later on, develop a graphical front-end to it.
Well, it happens that is now reality. Around the time of our latest publication, one of our contributors, using the API we just talked about, developed a small prototype that is usable enough to warrant a little shout out. :-)
In practice, it is some small Python 3 code (an HCI completely in POSIX shell is for a later date :-°), using GTK 3 (and still a VTE terminal to display the commands issued, but the user shouldn't have to input anything in it, except perhaps the root password to install some packages). This allowed to verify that, as we used to say, it would be relatively easy, since a script of less than 500 lines of code (written quickly over a week-end) was enough to do the job !
Of course, this graphical interface project stays independent from the main project, and is maintained in a specific repository. It seems interesting to us to promote it in order to ease the use of ./play.it, but this doesn't prevent any other similar projects to be born, for example using a different language or graphical toolkit (we, globally, don't have any particular affinity towards Python or GTK).
The use of this HCI needs three steps : first, a list of available games is displayed, coming directly from our API. You just need to select in the list (optionally using the search bar) the game you want to install. Then it switches to a second display, which list the required files. If several alternatives are available, the user can select the one he wants to use. All those files must be in the same directory, the address bar on the top enabling to select which one to use (click on the open button on the top opens a filesystem navigation window). Once all those files available (if they can be downloaded, the software will do it automatically), you can move ahead to the third step, which is just watching ./play.it do its job :-) Once done, a simple click on the button on the bottom will run the game (even if, from this step, the game is fully integrated on your system as usual, you no longer need this tool to run it).
To download potentially missing files, the HCI will use, depending on what's available on the system, either wget, curl or aria2c (this last one also handling torrents), of which the output will be displayed in the terminal of the third phase, just before running the scripts. For privilege escalation to install packages, sudo will be used preferentially if available (with the option to use a third-party application for password input, if the corresponding environment variable is set, which is more user-friendly), else su will be used.
Of course, any suggestion for an improvement will be received with pleasure.

New games

Of course, such an announcement would not be complete without a list of the games that got added to our collection since the 2.11 release… So here you go:
  • 7 Billion Humans
  • Agatha Christie: The ABC Murders
  • Age of Mythology Demo
  • Among the Sleep
  • Anomaly: Warzone Earth
  • Another Lost Phone: Lauraʼs Story
  • Assault Android Cactus
  • Baba Is You
  • Blade Runner
  • Bleed
  • Bleed 2
  • Blocks that matter (previously supported by ./play.it 1.x)
  • Butcher Demo
  • Capsized
  • Cayne
  • Cineris Somnia
  • Commandos 3: Destination Berlin
  • Diablo
  • Din’s Curse
  • Divine Divinity (previously supported by ./play.it 1.x)
  • Duet (previously supported by ./play.it 1.x)
  • Earthworm Jim
  • Edna & Harvey: The Breakout — Anniversary Edition
  • Element4l
  • Factorio — Demo
  • Finding Paradise
  • Firewatch
  • FlatOut 2
  • Forced
  • Forgotton Anne
  • Freelancer Demo
  • Frostpunk
  • Full Throttle Remastered
  • Giana Sisters: Twisted Dreams
  • Gibbous — A Cthulhu Adventure
  • Gorogoa
  • Indiana Jones and the Last Crusade
  • Into the Breach
  • Kerbal Space Program
  • LEGO Batman: The Videogame
  • Lego Harry Potter Years 1-4
  • Maniac Mansion
  • Metal Slug 3 (previously supported by ./play.it 1.x)
  • MIND: Path to thalamus
  • Minecraftn 4K
  • Minit
  • Monkey Island 4: Escape from Monkey Island
  • Multiwinia (previously supported by ./play.it 1.x)
  • Mushroom 11
  • Myst: Masterpiece Edition (previously supported by ./play.it 1.x)
  • Neverwinter Nights: Enhanced Edition
  • Overgrowth
  • Perimeter
  • Populous: Promised Lands (previously supported by ./play.it 1.x)
  • Populous 2 (previously supported by ./play.it 1.x)
  • Prison Architect
  • Q.U.B.E. 2
  • Quern — Undying Thoughts
  • Rayman Origins
  • Retro City Rampage (previously supported by ./play.it 1.x)
  • RiME
  • Satellite Reign (previously supported by ./play.it 1.x)
  • Star Wars: Knights of the Old Republic (previously supported by ./play.it 1.x)
  • Starship Titanic
  • SteamWorld Quest: Hand of Gilgamech
  • Stellaris
    • Ancient Relics Story Pack
    • Apocalypse
    • Arachnoid Portrait Pack
    • Distant Stars Story Pack
    • Federations
    • Horizon Signal
    • Humanoids Species Pack
    • Leviathans Story Pack
    • Lithoids Species Pack
    • Megacorp
    • Plantoids Species Pack
    • Synthetic Dawn Story Pack
    • Utopia
  • Strike Suit Zero
  • Sundered
  • Sunless Skies
    • Cyclopean Owl DLC
  • Symphony
  • Tangledeep
  • Tengami
  • Tetrobot and Co.
  • The Adventures of Shuggy
  • The Aquatic Adventure of the Last Human
  • The Count Lucanor
  • The First Tree
  • The Longing
  • The Pillars of the Earth
  • The Witcher (previously supported by ./play.it 1.x)
  • The Witcher 3: Wild Hunt
  • Tonight We Riot
  • Toren
  • Touhou Chireiden ~ Subterranean Animism — Demo
  • Touhou Hifuu Nightmare Diary ~ Violet Detector
  • Triple Triad Gold
  • Vambrace: Cold Soul
  • VVVVVV (previously supported by ./play.it 1.x)
  • War for the Overworld (the base game was already supported, new expansions have been added):
    • Heart of Gold
    • Seasonal Worker Skins
    • The Under Games
  • Warcraft: Orcs & Humans
  • Warhammer 40,000: Dawn of War — Winter Assault Demo
  • Warhammer 40,000: Gladius — Relics of War
  • Warlords Battlecry II (previously supported by ./play.it 1.x)
  • Wing Commander (previously supported by ./play.it 1.x)
  • Wing Commander II (previously supported by ./play.it 1.x)
  • Yooka Laylee
  • Zak McKracken and the Alien Mindbenders
If your favourite game is not supported by ./play.it yet, you should ask for it in the dedicated tracker on our forge. The only requirement to be a valid request is that there exists a version of the game that is not burdened by DRM.

What’s next?

Our team being inexhaustible, work on the future 2.13 version has already begun…
A few major objectives of this next version are :
If your desired features aren't on this list, don't hesitate to signal it us, in the comments of this news release. ;)

Links

submitted by vv224 to linux_gaming

1 year of Culiacanazo today.

It’s been a wild year in terms of cartels, kicking off with Ovidio’s liberation. Since then we’ve had Chapitos vs Ruso, Chapitos vs Caro, that Grupo Elite video with all those trucks, the war against CSRL in Guanajuato, Marro’s capture and so much more. The highlight of the year was probably the killing of Chino Antrax in Culiacan.
Anyway, what were your thoughts the day of the Culiacanazo?
I was going through some narco pages on Twitter, when I saw a video of a single shootout reported in Culiacan, I thought lol that’s probably everyday Culiacan, eventually a few more videos emerged, there were blockades, and shootouts increased, I thought to myself something seems off. Within an hour or so, the city then turned into a warzone, suddenly so many videos and photos started emerging, hundreds of sicarios were on the streets, .50 cals mounted on trucks, burning trucks, a prison break, it was surreal, at that time no one knew why the city suddenly was full of trigger happy sicarios.
The very first report I remember was that Mencho had been captured by the Marines, however that didn’t catch on, and then suddenly many reports coming out saying Ivan Archivaldo had been captured or killed by the Marines, the whole fighting was the result of an armed commando that tried to free Ivan, and at the time I believed it as that was the only logical explanation why there was a battle going on in the city, others said Ivan was killed, Ovidio and Mayo captured, then within the whole confusion and mess, I saw the now infamous photo of Ovidio, and it was confirmed in my mind Ovidio has been captured, but the killing/capture of Ivan was still a rumor floating around. I was thinking, the government fucked up this time. I could’ve in no way predicted what was coming next.
As soon as I started calming down, the biggest shock of all came, the government had released Ovidio. It was fucking surreal, I couldn’t have ever thought in a million years that they’d free Ovidio. I was thinking CDS really got a victory against the government today. It was insane.
What’s your story about Culiacanazo? Might be some people here who live in the city and experienced it for themselves, and can maybe even inform me if I don’t remember something correctly.
submitted by dev_yo2 to NarcoFootage

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