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As a gamer, we all need to consider this... PC / Console, We are all gamers.

OPINION - ( This is my view and opinion, everyone is entitled to their own opinions )Its time to stop...
I play 10-20 games every night in Warzone and Multiplayer I get an average kill amount around 7-10 kills a game but I been in fps games for years - 15+ years. Top 30 in Australia for Counter-Strike 1.6
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Is Call of Duty really any good?
There are so many problems with it, it seems to have diminished its reputation over the years of each one. I understand the people who only really just got into COD in the last 5 or so years would not know how game developers were before then.

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I remember when games catered to the people with faster internet speeds and basically said to the people with lower speeds to go get faster internet.
However, nowadays we get lag compensation, desync issues, low tickrate servers, no dedicated servers, and no ping lock. (I understand the no dedicated servers, they have to make money somehow and control it by owning the server to make sure people cant manipulate the way they make their money. (Micro-transactions). Low ping = larger audience, low-end PC's = larger audience.

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Just in the past 5 years, we have seen an increase of che-at makers and sellers who target popular games and new releases. Its a 100 million industry now and it has just reached that in the last 2 years. Nuts right..?
A great example if PUBG when they had to do a media outreach and tell people that they ban--ned 1 million+ accounts on a game that is worth $30. If you think of that right the most popular game of its time ban---ned 1 million + accounts on a PAID game, what would the numbers be on a FREE game... at least double if not triple.
A cat and mouse game for these developers, they change one line and structure of game mechanic code the creator's update to match. Total waste of money for the developers to keep chasing the mouse. So we have to do the work for them and use the report function they give us.
Ok Cool. but one issue. what if that guy was not cheating? Here in Australia, we have seen accounts get ban--ned that never used a che- at all in their life. If they were spending $400 on the in-game micro-transactions why would they risk that account? It has gotten so bad that our ACCC has told Activision if they dont give the account back at least give all the money spend inside that game back.
If they have wrongfully ban--ned you then they are wrongfully holding your money. Anyway just to tell you in Australia you can get your money back. ;)
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MY POINT.
With the 500+ games I have played on Warzone the increasing number of che-aters has increased weekly. I remember when it was in Beta the first week, the servers were clean and running smooth. Now they run like crap and lag like crazy when overloaded. Of course the lower amount of people in the server the better they run. But that will never fix the 12 tick rate. "spewing".
The amount of Chin-ese players has increased drastically as well. Che-ats have increased along side with Chin-ese players? "hmm, I wonder why." I see a pattern here... PUBG anyone?
A week ago I got my son COD for his Playstation account. Our 3rd game in Shipment 24/7 we got a che-ater just aim locking instantly to people's heads. I then uninstalled it and requesting a re-fund. PSN never wanted to give me one but ACCC got them to hand it back.

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When you are forced to play with che-aters who ruin the game for everyone and lowers the value of your purchase you should take action. It's like going in a race and paying $500 to participate but get given a 200hp car vs 1000hp... You already know who has the advantage.
I play on both PC and Console and like them both, I love crossplay but hate what we get when vsing certain PC players (ch-eaters).
Seeing a che-ater one in every 5 games is a little too much. When it was only 1 in 20 it was ok. I remember in COD MW we had dedicated servers and we could watch and moderate such people.
Something needs to be done,
  1. Accounts should require ID. (That will drop a lot)
  2. Phone Numbers. Require the need for a phone number to verify your account.
  3. Small deposit that gets refunded after 1 year.
  4. Sue the creators. It will cost less than creating a cat and mouse anti-ch-eat system.
  5. KD Ratio - You can create variables that could detect such actions. I mean a lot of ways to do this and not just. Too many kills - ban...
Things that tie the user to that account will drastically drop the amount of ch-eating in video games.
OPINION - ( This is my view and opinion, everyone is entitled to their own opinions )
Anyway just a wall of text, read it, dont read it I dont really care. If you like what said great. :)
submitted by meathelix1 to CODWarzone

A (long) rant on Counter-Strike, and the circle-jerk praise of Valve

Before I begin I think I should explain a little about myself, and my history with Counter-Strike.
When I was 11 years old, I had my first encounter with CS at my cousins house (1999). I never got to see my cousin much, but it was always a blast going over to his house, he had an awesome gaming rig and was always willing to let me play all of his new games he had. One summer I went over there and he showed me a mod he was beta testing, Counter-Strike. He explained it was VERY realistic and you died after only a couple shots, or often from just 1. I spent a few rounds playing it and had a blast, it was quite possibly the most pivotal moment in my life as a gamer. I spent all savings not much later on my first PC, a dinosaur by todays standards. I spent every minute of my free time playing Counter-Strike for the next few years. I played in countless clans, scrimming constantly and getting as much play with leagues as I could. I played many seasons in CAL/CEVO/OGL (YES, EVEN OGL) throughout the years.
I remember the patch (1.3, if I recall correctly) adding bullet shells for the first time that would fly out of your gun and hit the ground, that was such a cool thing at the time. I remember how fucking fun some of the old maps were, De_Survivor was one of my favorites, along with Cs_Siege. Eventually 1.6 rolled around, and changed a lot of shit.
Contrary to what many Redditors will blindly say, Steam was once a horrible, horrible service. For those of you who don't know, when 1.6 came out, Valve released the Steam client.( A lot of people like to point out really unfair comparisons between Valve and Microsoft, showing how Gabe cares about customers and not money, and MS is an evil corporation that wants inside your wallets. What a lot of people don't know is that Valve actually wanted MS to build the client that you now use called Steam. Microsoft turned them down.)
Anyone that actually used Steam for the first few years can tell you how horrible it was. Horrible as in it makes Origin actually look good. Numerous games failed to launch from the client, and something as simple as a friends list (not an integrated one into games like you have now, just an external friends list) did not work at all, for about 2 years it would spontaneously connect/disconnect. This happened to everyone I know and played with, which is why in the early days of steam everyone used Xfire.
Near the end of the 1.6 era, hacking/toggling got very bad. One of the initial reasons Valve setup steam was to protect their games from people who hack and pirate. I suspect it was the latter. In almost any VAC-enabled public server you had people flying around at the speed of light trying to knife you through the walls, people constantly toggling. What was once a wonderful game was completely ruined by a lack of anti-cheat. I remember nontstop announcements on the CALeague.com for teams cheating, all the time. Teams everyday got busted on every tier for toggling. Teams got dropped in rankings, players got banned. It was frustratingly common. I don’t think it’s a stretch at all to say CS has the highest community of cheaters I have ever seen in any online community, and it never appeared as if Valve really cared.
Then Condition Zero came out, which I like to refer to as CS 1.7. It was basically a re-skinned version of 1.6, with a really nice update on maps. Grenades didn’t look like footballs when thrown, and all the models had excellent detail. Sadly it took years to get CZ finished, and shortly after it tried to get a foothold with leagues, (CZL, which I played a season for had a laughably smaller player count than CAL for 1.6) CS:S beta was open for anyone who had Condition Zero.
The beta for CS:S was a fucking blast. I would have loved to see a tally on just the amount of bullets that were used to shoot over barrels and tires. Physics were such a wonderful thing. Sadly, as most of you know CSS split the community in half, with many players staying on 1.6. Source initially looked very promising for those of us who liked it, old maps were updated, settings were MUCH more configurable. (my mile long config file is a testament to that)
After Source came out Valve really seemed to ignore the CS community, once again. Cheating became rampant once more, with roughly 20-30% of Main (1 league below professional Invite) teams getting busted for cheating. Myself and many others tried to get some sort of response from Valve, and all we got was responses on the forums of mods telling us that a big patch was on the way to address these concerns. Some of you might have heard of a little thing valve created called dynamic weapon pricing. I have no idea how this idea became a reality. For those of you who don’t know, they thought it would be a good idea to have weapons in the game dynamically change based on how many people were buying them. Imagine paying 11k for a deagle. Thank god this option was eventually disabled on most servers, otherwise CS would probably have no community left. DWP to my knowledge was one of the last major updates to CS before they would add achievements YEARS later. It was the worst idea I have ever seen implemented into a patch for a game. Meanwhile they added Portal, Portal2, L4D, L4D2, and many other titles including ep1,2, and TF2. All without adding a single patch to CSS, which still has millions of players and a community rife with cheaters, which played a huge problem in the eventual decline with CSS on a competitive level.
Now we are here, with CS:GO. Been in the beta for a few months, so far so good. I don’t necessarily agree with them taking away silencers, or a $400 pistol with 30 round magazines that’s a 1 hit headshot kill even with a helmet, or especially with them butchering de_nuke. But seeing the never ending praise for pointless things like dust2 being a good map that still holds ground and Counter-Terrorism trivia (that is just recycled from past versions of CS) on the loading screen getting insane praise from reddit just leaves a bad taste in my mouth. CS has gotten terrible support from Valve over the years, when in reality I think Counter-Strike is equally responsible for building Valve just as much as Half-Life is. My point with this rant is that I fucking love counter-strike, and have spent more time with it than anything else, and because I love this game I can call out Valve on their shortcomings, something I wish Reddit could actually be capable of doing. I am sorry if this post was a little too long, or went into unnecessary amounts of detail. I really wanted to tell my history with the game, and how I have seen Valve treat (and ignore) the community for years. Valve might have been wonderful to the TF2 community, (outside of making them wait YEARS for a sequel to TFC) but I don't (and I suspect others) feel that Valve actually put players first with Counter-Strike.
TL, DR; Guy tells lifestory about counter-strike, as well as valves shortcomings along the way. Hopes to stem the flow of valve circle-jerking
P.S. Steam NOW provides a wonderful service, and is probably the best thing to happen to PC gaming. That does NOT mean they are a perfect company, void of criticism.
submitted by brogrammer9k to gaming

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