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Beta Games Weekly Update #25

Article Genre
Xbox One enters internal beta Console
Ridge Racer: Driftopia enters closed beta Racing
Everquest Next beta signups open MMORPG
Stike Suit Zero Oculus beta Space Action
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Skullgirls steam preorder grants permanent beta access Fighting
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DayZ August dev journal Zombie Survival
Attack on Titan Online browser game recruits beta testers MMORPG
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King Arthurs Gold enters beta Strategy
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Free Counterfire in closed beta Multiplayer Shooter
MirrorMoon EP pre-order offer instant beta access Adventure
Wildstar state of the beta MMORPG
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Final Fantasy 14 last open beta phase August 17th, release 27th MMORPG
Hearthstone: Heroes of Warcraft beta "not months away" TCG
LEGO Legends of CHIMA Online goes into open beta ARPG
Pockie Saints gets beta update, new gameplay features MMORPG
MU Online 2nd beta test plus giveaway event MMORPG
SpyParty gets a visual makeover Strategy
Payday: The Heist owners get access to Payday 2 beta till release Co-Op FPS
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Last Weeks Update
This weeks recommendation is EverQuest Next. Just announced at SOE Live, EverQuest Next looks to make some promising changes to the MMORPG Genre. Interestingly, EverQuest Next also has a sandbox which SOE hopes will generate player made content for the game, called EverQuest Landmark.
submitted by serpentine19 to Games

Getting Greenlit with ZERO Press Attention: Close Order's Sort-of-Post-Mortem

Hi there! I'm Nick, the lead at Raconteur Games. I'm here today to talk about something that most people think is impossible: Getting Greenlit with ZERO press attention. This is sort of an informal post-mortem.
I'm a business student finishing my Management degree. I'm not your typical dev. That gave me, I think, a slightly different viewpoint going into Greenlight. I operate off of metrics: what do I need to get Greenlit? How do I get it? What's the end goal? How many people have done it this way? What's the "convention"?
In case you don't want to read this whole thing, here's the TL;DR -- Harness the power of your local community before focusing on the gaming press, and don't forget the simple realization that we're all human.
Now the more in-depth part! Raconteur Games is located in Lafayette, Louisiana. Our situation in general just comes down to being different, but I hope you can find some good ideas about how to approach your own game or company's plan.
Here's what poring over EVERY possible postmortem told me:
  • Send individual, personalized emails to the press!
  • Get at least one YouTuber on your side!
  • Write quality reddit posts!
  • Find niche communities!
  • Get to the Top 100 on Greenlight!
  • Make imgur posts!
Let me tell you what didn't work: Contacting the press and YouTubers. No one cared. I was honestly dumbfounded. Close Order is a really interesting mash-up of game genres and certainly deserved a little attention; As a non-coder and businessperson, I feel that I can maintain a consumer view of the product and not lose sight of reality, but the absolute lack of press attention made me question my own judgment of our product.
In fact, this combined with the absolute stalling of Greenlight traffic after dropping off the front page on the third day sent me more or less onto the verge of a breakdown. I had to drive an hour and a half away in order to stop hitting F5 on our Stats page and seeing the number not go up any more.
I held on. I said, "Oh, it'll just take the press a few days!"
Wrong again.
I mentioned earlier the great spoiler: ZERO press attention. The only attention we got was from HardcoreGamer.com and Gamershell.com, who kindly picked up my emails as a press release and did tiny blurbs about them, and OXCGN.com did a great interview with me, but that's only because I used to write for them and still stayed in touch...
And yet I got Phil Spencer, head of Xbox, and Randy Pitchford, head of Gearbox Software, to both PLAY AND TALK ABOUT THE GAME! How on Earth could I earn the time of busy industry executives days before E3, yet I couldn't get the press to care?
The press, to break professionalism for a moment, didn't give a damn. So, I did two things: 1) I turned to my local community for help, and 2) I began working with a media company called Black Shell Media.
I began working with Black Shell right as I turned to my local community. Raconteur secured investment last year so we had some money in our marketing budget to throw around. Black Shell reached out to me, as they have likely reached out to a lot of you -- with a very copy-pasted email that seemed slightly fishy. I won't lie: I was extremely skeptical.
However, I decided to test the waters and use their services for contacting a massive press list and YouTuber list. I paid to send out a release to both of them, yet still got ZERO responses. It's not their fault -- We were so close to E3 that I think no one genuinely cared about a little indie game. In fact, our numbers for opens and click rates were HIGHER than for any other release they'd ever sent out!
I was genuinely angry and confused. We came up with a great press kit. We sent out great emails and got in front of tons of people. We made it so ridiculously easy to talk about our game... and hardly anyone did (again, two basic re-releases of our email, and two press pieces from sites I already knew). AND the email was even so well-designed that it got tons of opens and clicks, more so than other games!
I genuinely was tired of this. I was furious with Valve for creating a system that was supposed to prevent any way of "beating it" (by way of not revealing the metrics required to be Greenlit, or by making it any sort of consistent process), yet they created a market around getting Greenlit, which is EXACTLY what they didn't want.
I thought long and hard about what to do next...
I spoke with Black Shell about this, and they mentioned their Greenlight packages of services. I thought long and hard about it, but I'll never forget the words of a mentor:
Don't try to become an expert [to your own detriment]. Let someone else be excellent.
I made the decision, worried about spending a good chunk of our marketing budget, and let Black Shell do their thing. To make a long story short, they helped us get Greenlit within 8 days of getting involved with them. I would highly recommend working with them if you have some financial means, especially if you don't have much knowledge/experience with marketing -- I certainly thought I knew enough with my business education, and that wasn't nearly enough!
However, it wasn't just that. It was a combination of it, as well as the push of my local community.
While I didn't get attention from the gaming press at all, I DID get the following things:
  • Tweet from Randy Pitchford saying the game was cool.
  • Accolade from Phil Spencer and his blessing to use it.
  • Facebook promotion of our Greenlight page from my university, the college of business at my university, and the university library!
  • Facebook promotion from prominent local entrepreneurs.
  • Facebook promotion from local entrepreneurial association.
  • Facebook promotion from other businesspeople in my area.
  • Front page article in the business section of our largest local newspaper.
  • Tons of friends and colleagues sharing through word of mouth.
Lafayette, LA ended up being the number 1 traffic source in terms of city! And here I thought the local community wouldn't net us serious help -- wrong!
All of these things combined led to us getting Greenlit just two days ago... 27 days in, 62% of the way to the top 100, 835 yes votes, 43% yes votes to 52% no vote ratio; remainder was "ask me later". Not extravagant by any means, but it was without a lick of traditional press coverage -- and that's certainly something!
CONCLUSION: Greenlight makes no sense. However, at the end of the day, I had to realize that I was getting tunnel vision at points and was ignorant of local opportunities.
Are you a student? Tell your university -- they would LOVE to celebrate you and tout that you're one of their students! Are you a fan of someone big in the industry? Write them a sincere email saying so, and mentioning your game. You never know where it could lead. I got very lucky with Phil Spencer, who turned out to be extremely genuine and gracious, and Randy Pitchford and I had met previously through a school project so we were already acquainted.
Get your local community involved. Reach out to people and form connections. You never know where it might take you. And, of course, put in the work to present your game in the best light possible! I went into more detail on that in this post.
I wouldn't wish the lows of this experience upon anyone else, but I would love for all of you to share in the highs of experiencing an industry leader saying your game is great.
I hope that this has given you some insight into the complexities and options that a Greenlight campaign presents. If anyone has any questions, please let me know in the comments!
If you want to share the moment again with me, look at that big Greenlit banner. Because if I did it, you can too. :)
submitted by theexterminat to gamedev

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