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[Table] IAmA: We are Beamdog, developers of Baldur's Gate I & II: Enhanced Edition and the recently released Icewind Dale: Enhanced Edition. Ask Us Anything!

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Date: 2014-11-19
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You said the BG2EE patch would go to beta. Now with all this time passing, haven't you changed your mind? Maybe it's better to release the patch as soon as your inner testing is over? We've kept kicking the build back to development when we find showstopper bugs. We learned a big lesson in shipping a buggy BGII:EE and we are going to ensure a quality version of the game and it will take us some time to pull off.
Who will be the main character of this Adventure? Is it CHARNAME from the BG line? With our focus on a quality release, our ability to predict timelines gets worse. We are hoping to release the Update before Christmas.
Will there be new NPCs in this Adventure? The ones we can take into a party I mean. Yes.
Will there be any quick patch for IWDEE before Christmas, 2014? Yes.
What changes from IWDEE will be ported back to BGEE? Max HP option, additional druid spells, bard songs? Anything more? If no major issues emerge we will wait for a 1.4 update.
What is your current view on making IWD2EE? PSTEE? We are still reviewing what we want to bring back. Some items are very straightforward, others not so much.
If you're thinking about the new game instead of IWD2EE and PSTEE, what will it be like? Can we say it will be like what we can imagine by IWD3 title? We are interested, but we still need to do more research. The codebase changes in both titles are large and we need to understand the work before we dive in.
How do you evaluate your work on BGEE - IWDEE now? Was it a success? Has it brought what you had expected? Has it generated the money to start thinking about BG V? As a developer who has been making games for over 16 years, I have about two hundred competing ideas for our next new game. The only constants are: we really like D&D and we think Baldur's Gate kicks butt.
What were the most pleasant and the worst moments in these 2 years? I think our work on BG:EE was ok. We shipped a game and it was fun to play, we had some bugs and with the 1.3 update we actually have a game I'm happy with. On BGII:EE we caved to pressure and shipped early. I F##ked up. I pushed my biz partner to ship the game when it just wasn't ready. I've been very happy with our work on the 1.3 Update for BGII:EE and when it hits I think fans will be very happy. On IWD:EE I am happy. I personally functioned mostly as an enabler, allowing talented people to do the work and just trying to unblock them or get them the resources required. In a way it felt odd, I'm a pretty hands-on guy and working so hands off was odd for me.
If you make a new game, how long should we wait till it's released: a year from now, 2, 3, or more? Best moments: When we signed the agreement to do the Enhanced Editions. When we launched the BaldursGate.com site and 1.6M people hit it. When we shipped Baldur's Gate: Enhanced Edition.
Will there be any additional content for BG2EE and IWDEE in terms of quests and areas in the future? Worst moments: When we found out Bioware had lost all the source art assets to the game. When the BaldursGate.com website crashed seconds before it went live. When we looked back after launching BGIIEE and started seeing all the bugs.
What do you want to say to the community in general: will you work on IE-related games in the next 5 years or will you do something completely different? We're not sure. As our focus is on a quality game, our predictability has gone down. We are hard at work and we want to get something new out as soon as we can, so it will be as soon as we can get a quality release we're proud of.
(from Aedan) When will more colors be addeded to BG1&2EE, IWDEE to customize skin, hair and dress? We are actively developing new content, right now the majority is targeted at the BG storyline.
Will Adventure Y be dubbed? I'd say "Community, you guys/gals are awesome. Thanks for your support". We love being an independent developer and we could not be here without your support. I think there is something magical about the IE games and given our time with the games and engine I think it has become part of our DNA.
We have some ideas on this, but so far, no coding has been implemented.
If you are asking will "Y" have voice over, yes, we are going to record English voices for the major characters. As for other languages, we'll have to wait and see and the costs are very high for the quality we demand.
If you had the chance to work on any game remake, which would it be, and what would you change? Good question. X-wing. I wouldn't change much, just tweak the capital ship / fighter interaction and uprez the whole thing. Interstate 76 - I would revise the car model, make all guns point forward or back, implement drift shooting as a main mechanic for hitting people with the big guns. X-Com - wait they beat me to it and did a great job. Doom - no, I wouldn't do anything to Doom. it is as it was meant to be. Fallout and Fallout 2 - I'd Enhanced Edition / HD those puppies, depending on the availability of the art assets and bring them to mobile. Neverwinter Nights -I'd rewrite the renderer, "Director's Cut" the storyline and jack hard into the community for ideas on where to go. I'd also probably try to get it on tablets. Man, I could keep going on this forever. I'll just stop there.
Since you said you'll come back tomorrow: any chance of vita versions of any of the games? Vita userbase is smaller but is filled with "whales". We've got a vita dev unit now. Once we complete our current planned work we'll start poking it. We have an few internal Vita fanboys, so they keep hassling us for it.
I'm going to go on a bit of a rant here and it is not directed at you in any way. I have to say I hate the term whales. I don't want whales, I want Salmon. I'd rather have someone spend a bit of money, have a good time and tell a friend than someone who becomes addicted and feels a need to overspend to get value out of some entertainment product I've helped create. I want salmon and maybe some tuna.
What is Adventure Y? Adventure Y is something we've been working on for quite a while now. As always, our plans have grown over time into something much larger than originally planned. We've also shifted the production timing around multiple times for a variety of reasons. The project is in full production and is going well. We're stretching the capabilities of the engine and adding new gameplay you just haven't seen before. We are really looking forward to shipping it out and seeing the reactions of our players.
What is "the engine"? The Infinity Engine, the underlying code that runs BG:EE. We've made it do some things it wasn't meant to do.
How did you guys start programming? How did you learn it? Got any tips for people who'd like to work in the gaming industry? I started a company with some guys. It became Bioware. Hard work + Bulls**t luck is a good formula for success. Seriously, just do it. Make something, then make something else, just keep going and improving your skill. I'd put modding forward as the best path into the industry right now as you get to build on a pile of existing content and you can quickly demonstrate your abilities.
Would you please bring these games to Windows tablets and phones? We've used OpenGL ES for all of our work and the support (even on the Pro) is very poor. We would have to rebuild the renderer around Direct X. As such it would require a great deal of time from one of our senior programmers who could be generating value for the company on other things. We've thought about it, but at the moment everyone who could do the work is slammed.
Any hope for NWN:EE? I still play it to this day and I havent found a multiplayer experience like it since, the human DM aspect adds so much and has never properly been redone, I play with a group of 8 people on the weekends and our characters have been there since 2002. Aurora toolset was great. We've talked to the fine fellows at the Wizards of the Coast about such a thing. The sheer number of people involved in the contractual side of all things Neverwinter is mind-boggling. As such, we are not making much in the way of progress. It currently sits in my "waiting on external approval" pile. We did some work with the Aurora Engine a couple years ago, as a possible platform for a new project, but it died when we could no longer acquire a license to the engine.
Follow up question/suggestion. Are you willing to buy Obsidian's technology (Pillars of Eternity) in BG3 game, if you are going to make it in the first place? Please do! It looks fantastic, real remake of Infinity Engine. I had reached out to Obsidian to discuss licensing the Pillars tech, but given both our busy schedules, a discussion hasn't happened yet. I think it would be a funny reversal as Icewind Dale was built upon the Infinity Engine, which was Licensed from Bioware when I was a Project Director there. We're still talking through our future technology options as there are many paths we could take.
That's awesome! BTW, there's one game I'd want even more than BGIII. It's Icewind Dale III. Just imagine all this beautiful snow and ice on full HD screen (with Obsidian's tech). wow... I always found it funny that we at Bioware in frigid Edmonton, Alberta, Canada did the sunny south in BG and BGII and the guys in California did the frozen North in Icewind Dale.
What's happened with the storefront? We stopped selling games that didn't sell. Basically, we're going to pull a Blizzard and just sell our games. I did some accounting and BG:EE was 99.7% of our revenue so we decided the effort of selling other developers games was not worth the small amount of money we were seeing.
Last updated: 2014-11-23 20:18 UTC
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