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Respect Shadow Stalker (Worm)

Warning! Spoilers!

Shadow Stalker

“The reason I’m such a good runner? It’s not that I’m driven to win. It’s that I really, really hate losing.”
Buzz 7.6
A former vigilante in the coastal city of Brockton Bay, Shadow Stalker was a strong believer in a world of predator and prey, of the strong and the weak, of the winners and the losers. She believed herself to be the former in all cases. A track star and athlete, in her civilian identity she bullied others and as a hero she hunting those she believed to be wrong. Eventually, after almost killing one of her targets, the government forced her to join the team of student superheroes known as the Wards. Despite this, she remained hard to connect with, preferring to work alone. This would eventually lead to her getting captured by her enemies.
Description
As Shadow Stalker (in costume), she wears a heavy black cloak and a black bodysuit with black painted metal plates and mask. Her mask was originally a modified hockey mask, but after joining the wards it modeled a woman’s face with a stern expression. Carries two crossbows, with both lethal and tranquilizer ammunition.
Cast list, worm Caution, Spoilers
Capes always seemed so much bigger and impressive on the news. Once you looked past the dark gray urban-camouflage hood and cape, and the black-painted metal of her mask, Shadow Stalker was still just a teenage girl. Only about as tall as me.
Hive 5.3
Sophia was dark skinned, with a slender, athletic build she’d developed as a runner on the school track team.
Gestation 1.01
Phasing
  • Shadow Stalker’s primary power is the ability to transform herself into an incorporeal form where she and any equipment she possesses cannot be hit by physical attacks, as well as being able to phase through objects or obstacles and glide. She is also almost invisible.
Tattletale shook her head, “Her powers and Brian’s sort of have a weird interaction with one another. Shadow Stalker can sort of transform. She becomes extremely lightweight, can pass through glass and thin walls and she’s nearly invisible. Only thing is, while she and the stuff she carries are all wispy in her transformed state, the stuff she shoots with her crossbow only stays that way for a half second. Then the effect wears off and it’s a regular arrow flying towards you. So she can leap between rooftops, almost impossible to see, hard to even touch, and all the while she’s shooting very real arrows at you.”
Agitation 3.3
  • She does not feel the need to breath or eat in this form, and each cell sustains itself. Can use heat from evaporating water to add buoyancy, and is hyperaware of changes in the atmosphere.
Leaping into the air, she entered her shadow state, every part of her body shifting gears in the span of a half-second. Her lungs automatically stopped taking in air and her heart stopped beating. She was suddenly hyperaware of changes in the atmosphere, movements of air as it passed through her body. She had enough solidity for her body to seize the air molecules as they passed through her, and in this manner, each of her cells nourished itself.
It was strange, to feel so still. She lacked even the most basic processes and routines that normally kept the body going, things people rarely gave a second thought to. There was no near-silent roar of blood in her ears, no need to blink, no production of saliva in her mouth or movement of food and water in her gut. She just existed.
But the movement of air through her body made her feel just as alive, more alive, in a very different way. The material and gravel of the rooftop were still warm from the day’s sunlight, even submerged beneath a thin layer of water from the rain. This rising, heated air from this surface offered her an almost imperceptible added buoyance. The rest of her ascent was carried out by the momentum from her leap and the fact that she was nearly weightless. Jumping fifteen feet in the air to a rooftop one story above her was almost effortless.
She turned solid long enough to land. Changing back brought a sudden, thunderous restarting of her heart, a shudder running through her entire body as her bloodstream jerked back into motion. It only lasted the briefest of moments as she bent her knees and threw herself forward. The moment her feet left the ground, she entered the shadow state once again, sailing across the rooftop. She used one wispy foot to push herself out further as she reached the roof’s edge, so she could glide just above one rooftop without even touching ground.
Sentinel 9.6
  • Shadow state eliminates air resistance, she can rebound off walls.
Good runner, but I’m faster.
Shadow Stalker didn’t need to slosh through the water, but she knew she would be faster than the other girl even if she did. It wasn’t just her shadow state eliminating wind resistance, or the lightness of her body. She was a trained runner.
She bounded from one wall of the alley to the one opposite, staying above the water, pursuing her target.
Sentinel 9.6
  • Can phase through opponent’s weapons.
The other heroine didn’t flinch as one of the men swung a baseball bat at her – the weapon passed harmlessly through her head. In response, she stepped back, materialized from her shadow state, raised a crossbow and shot him in the side of the neck. A fraction of a second after the glass arrow stuck in her target’s neck, Shadow Stalker stepped forward again, driving her armored elbow up at an angle at the spot where the bolt had struck home. Glass shattered and the combination needle-arrowhead was violently dislodged. The man went tumbled with a splash, going limp before he hit the water. The side of his neck and the corner of his jaw were a bloody mess of cuts and embedded broken glass.
Sentinel 9.2
  • Wind passes through instead of pushing against her shadow form.
The flapping of the cloak quieted as she shifted into a shadow state. The wind was passing through it, instead of pushing against it.
Cockroaches 28.3
  • She can turn herself and her projectiles into shadow form, then let go of the weapon inside of the enemy so it bypasses durability.
“Irritating,” she spat the word. She could always go into her shadow state, stick the arrow inside the girl and then return to normal.
Sentinel 9.6
Shadow Stalker ran within twenty feet of the Endbringer, firing her twin crossbows. The shots penetrated this time, disappearing into Leviathan’s chest, presumably fading back in while inside him.
Extermination 8.5
  • Shadow Stalker can hide within walls and shoot opponents.
No. More crossbow bolts, from a different vantage point. Fired from within walls, Shadow Stalker poking a barely visible head out into gloom to get a bead, then firing at her targets.
Venom 29.5
Mobility/Speed
  • Can use her powers to slow herself partway down a fall so she doesn’t take damage
“-And there we go.” Shadow Stalker leaped from the rooftop, falling at a normal speed, slowing to an almost gentle floating descent when she was partway down.
Sentinel 9.2
  • Is a trained runner, can rebound off walls, doesn’t need the ground, and her ability negates air resistance.
Good runner, but I’m faster.
Shadow Stalker didn’t need to slosh through the water, but she knew she would be faster than the other girl even if she did. It wasn’t just her shadow state eliminating wind resistance, or the lightness of her body. She was a trained runner.
She bounded from one wall of the alley to the one opposite, staying above the water, pursuing her target.
  • Can leap distances of over 20 feet, then vaults herself up 15 feet at a time.
Shadow Stalker swept her cloak over one shoulder, simultaneously shifting into her shadow state. She turned and leaped twenty feet to the side of a neighboring building. Grabbing a windowsill, she vaulted herself another fifteen or so feet straight up the face of the building, caught another windowsill, and then heaved herself up once more to reach the rooftop.
Sentinel 9.2
  • Describes jumping 15 feet as effortless, can use rising heat from sunlight and evaporating water to float.
But the movement of air through her body made her feel just as alive, more alive, in a very different way. The material and gravel of the rooftop were still warm from the day’s sunlight, even submerged beneath a thin layer of water from the rain. This rising, heated air from this surface offered her an almost imperceptible added buoyance. The rest of her ascent was carried out by the momentum from her leap and the fact that she was nearly weightless. Jumping fifteen feet in the air to a rooftop one story above her was almost effortless.
Sentinel 9.6
Skill/martial arts
  • Has some hand to hand skill
One man hesitated, seeing the futility of what they were doing, and Shadow Stalker took the opportunity to drop the shadow state. She leaned out of the way of one desperate punch from the other man, then grabbed him. She seized him by the shirt-front, pulled him forward with a hard tug on his collar and a counterclockwise turn of her body, then brought her right knee into his ribs. He fell with a splash.
Sentinel 9.2
  • Bends a stilleto knife until it breaks, more hand to hand combat stuff, effectively using her weight in combat.
The ensuing struggle was brief and one sided. He tried to grab his attacker, found only immaterial shadow. He turned over, getting on hands and knees to push himself to a standing position, but she moved faster, going solid as she loomed over him, one hand on the wall for balance. She tipped, let herself fall, and drove his face into the pavement with all the weight she could bring down on him.
A second later, the cloaked girl was holding one of his hands against a door just to his right. She used the stiletto to impale his hand to the wood, bent the blade until the handle snapped away.
Interlude 18
  • Knows how to dislocate people’s arms, uses her shadow state to quickly change her knife position.
Knuckle dusters… a weapon. She belatedly remembered the knife, looked up at the girl with the eye shadow.
The figure in the black cloak had the knife-wielding girl, the knife hand twisted behind the girl’s back.
With a sharp, calculated motion, the arm was twisted a measure too far, the eye shadow girl jerked off balance so the weight of her body would only help twist it further. The girl screamed, dropping the knife, and she flopped to the ground, her arm gone limp, dangling from the shoulder at an angle that shouldn’t have been possible.
The figure in black turned on Lao. She swept her cape to one side, and momentarily became a living shadow, a transparent blur. When she returned to normal, her posture was different, and the knife had disappeared from the ground. It was in her hand.
Interlude 19
Equipment
  • Metal kneepad
One man hesitated, seeing the futility of what they were doing, and Shadow Stalker took the opportunity to drop the shadow state. She leaned out of the way of one desperate punch from the other man, then grabbed him. She seized him by the shirt-front, pulled him forward with a hard tug on his collar and a counterclockwise turn of her body, then brought her right knee into his ribs. He fell with a splash.
Metal kneepad, Flechette noted. That’s going to hurt.
Sentinel 9.2
  • Metal mask
The other man attacked, but Shadow Stalker went shadowy just long enough for his knife to pass through her, then slammed her metal mask into his face.
Sentinel 9.2
  • Has goggles which let her view wiring, see electricity.
End result? She had to be careful where she went, had received tinker-made lenses to help her spot such threats.
Sentinel 9.6
  • Has a cloak she can block weak attacks with.
Shadow Stalker realized what it was. She simultaneously moved back, gripped her cloak with her left hand and shifted to her solid state to raise the fabric as a barrier. The pepper spray spattered her cloak.
Sentinel 9.6
  • Has 2 crossbows, which she can load simultaneously.
Shadow Stalker wheeled around, then simultaneously slammed the top of her right crossbow into her left forearm and her left crossbow into her right arm. There was a barely audible click as cartridges loaded into the top of each crossbow. She extended her arms to fire at the two of the men closest to the woman. They dropped on their backs in the water, splashing.
Sentinel 9.2
  • Crossbows can fire 3 pronged tranquilizing arrows, with glass tips.
“It’s a tranquilizer shot, and you have the fire escape behind you.”
Flechette turned to see Shadow Stalker was right about the fire escape. The bolt in her hand had a glass shaft, filled with fluid, a three-pronged head with a wider cross-shaped flare at the base of it to prevent it from stabbing too deep. Tinker made?
Sentinel 9.2
  • Has 3 cartridges mounted on each of her forearms which hold bolts.
“Sure,” Shadow Stalker agreed, lowering her eyes to her crossbows as she picked bolts out of one of the three cartridges mounted on her forearm and loaded them into her crossbows. “You look like a rooftop type. Fly? Glide? Grappling hook?”
Sentinel 9.2
  • Gloves are generally bite proof.
While he swayed back, stunned, blood streaming from his nose, she reached out and grabbed him by the lower jaw, her fingers digging into the bottom of his mouth. Instinctively, desperately, he bit down, hard, but the construction of the girl’s gauntlets was good enough to safeguard her fingers.
Sentinel 9.2
Miscellaneous
  • Has a enough willpower to temporarily throw off body control.
Before Flechette could turn her darts on us, Regent reached out, causing her to fumble and drop it. A second later, he grunted and fell to all fours. Nothing I could see had touched him.
A backfire? So easily?
I was already turning to check when a primal scream tore its way from Shadow Stalker’s throat.
She’d been fighting with Weld, and Weld almost fell over when he swung and shedidn’t enter her shadow state. He couldn’t stop all of his momentum, but he stepped close and let his upper arm hit her instead. They stumbled together, Shadow Stalker continuing to scream like she was trying to empty her lungs of every last trace of oxygen.
She raised her crossbow in my general direction, then moved, almost staggered, one step to the side. From her new vantage point, she targeted Regent; her movements weren’t fluid, and her shot flew past him. It hit Tattletale instead with a glancing blow, raking across her collarbone to penetrate her shoulder at a shallow angle. Tattletale was spun off-balance and fell.
Shadow Stalker moved to load her crossbows, but her movements were jittery and jerky to an even greater extent than they had been a second ago. She stopped midway through the motion, her head turning as she looked from one hand to the other, and then looked up at Weld, who was in close proximity to her.
“H-h-help.” She stuttered.
A fraction of a second later, Regent was in control again, and Shadow Stalker was attempting to repeat her maneuver from earlier, driving an arrowhead into Weld’s other eye, moving quickly and with as much grace as ever. He swatted her hand aside, and she entered her shadow state to avoid his follow-up swing with his club.
Parasite 10.3
  • Might not be detectable by mind powers when she stays in her shadow form.
Imp watched them to make sure that no weapons were drawn, literal or otherwise. It was in the process that a blur caught her eye.
A shadow in the distance, perched on a building.
“Do you sense her?” Imp asked.
“Her?” Sam asked.
Teneral e-2
Weakness
  • If something is in the place she occupies in shadow form, her power must push it out of the way in order for that part of the body to reform.
The residual bugs threw her off, slowing down her power. Her body had to push them out of the space it wanted to occupy, delayed the change back to her normal self by a half-second. Her hand passed through Skitter’s throat, but she caught her balance, drew her rearmost foot up and back in a half-spin. Her heel collided with Skitter’s mask.
Sentinel 9.6
  • Her power makes her more vulnerable to electrocution, so she has to avoid wiring. Also, walking through walls apparently slow her down and causes her pain if she stalls, although she does walk through doors in story.
The fence was electrified.
Shadow Stalker snarled at what had almost been a grave mistake, entered her shadow state and leaped up and over the fence, being careful not to touch it.
One of the reasons she couldn’t move through walls at will, beyond the huge break in her forward momentum and the excruciating pain that came with stalling in the midst of a wall, was wiring. She remained just as vulnerable, maybe even more vulnerable, to electrocution. The people in the PRT labs couldn’t tell her if she could be killed by electrocution – traditional organs were barely present in her shadow state – but it was one of those things that couldn’t be properly tested without risking killing the subject.
Sentinel 9.6
  • Having foreign gases besides air within her phased form causes her to absorb them if she reforms while they are still in her. They do eventually filter out, however.
Still, it troubled her that the girl had thought to use the fence like she had. She really didn’t like the idea that the villain had not only seen her face, but that she might have figured out one of her weaknesses. Two, if she counted the pepper spray. Being permeable was a problem when she absorbed gases, vapors and aerosols directly into her body. It wouldn’t affect her if she was in her shadow state, and it would eventually filter out, but if she were forced to change back, she’d suffer as badly as anyone, if not worse.’
Sentinel 9.6
  • When stuck in an area that dampens her powers, her shadow state becomes denser, stuck between its usual form and her solid form. This forces her to use more energy to pull herself back together when dissipated.
It took her only a moment to realize what that meant. She climbed off Skitter, moved to run. The darkness was oppressive, sluggish in moving through her, unlike ordinary air. She was slower, wasn’t taking in enough oxygen. Against her will, her power instinctively adjusted, shifted her into a middle ground between her regular self and her shadow state. It left her slower, heavier.
She baited me.
A massive shape tore through her, dissipated her entire body. She pulled back together, but it was hard, painful and uncomfortable on an unspecific, fundamental level. It left her breathing hard, feeling like she’d just put her body through five hours of the hardest exercise of her life. Enervating, was that the right word? Bugs were gathering inside and around her body, making it a little harder and a little more time-consuming to pull together.
Sentinel 9.6
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Hoshi wo Miru Hito (any% 1 player 2 controllers)+ dowolf 0:50:00
Sword of the Black Stone (All Bosses & Companions)+ authorblues 0:15:00
Castle of Dragon+ Apollo22237 0:12:00
Wild Animal Sports Day (600% Relay)+ Bullets, SNeaky, Scrublord, Zic3 0:08:00
The Adventures of Rocky and Bullwinkle and Friends (any%)+ coolkid 0:08:00
Jurassic Park III: Dino Defender+ Winslinator 0:17:00
Cybergenic Ranger: Secret of the Seventh Planet (1 time%)+ NPC 0:30:00
Mega Man 3 (DOS)+ Lizstar 0:22:00
Miracle Ropit's Adventure in 2100 (Warpless 1-Loop)+ Smartball 0:14:00
Barbie (Any% Race)+ cajink87, sharif 0:16:00
Normy's BeachBabe-O-Rama (beat the game) cook 0:20:00
Doctor Hauzer+ PeteDorr 0:20:00
Nightcry (Two Survivors)+ Ecdycis 0:52:00
Fatal Frame (Any% Normal)+ Maxylobes 1:20:00
Resident Evil 4 (New Game Pro)+ MikeWave 1:34:00
The Last of Us: Left Behind (Any% PS4)+ AnthonyCaliber 0:07:00
Jak 2 (Any% Race) headstrong1290, sickynar 1:05:00
Marvel's Spider-Man (The Heist Any%)+ Pessilist 0:54:00
Earth Defense Force 5 (DLC Mission Pack 1, Fencer Class, Hard Difficulty One-handed)+ halfcoordinated 0:55:00
Devil May Cry 5 (New Game Human)+ DECosmic 2:18:00
Bonus Game 4 (Bonus) Bonus Runner 0:35:00
Destiny 2 (Last Wish - All Encounters)+ Alexy Sinclair, Milkman, Shockwve, ThePackle, Tokeegee, Traderkirk 0:45:00
Fire Emblem: Three Houses (House Bid War)+ Claris 1:45:00
BioShock+ bloodthunder 0:55:00
Wolfenstein: Youngblood (Any% Co-op)+ Bryonato, TheFuncannon 1:10:00
Subnautica (any%)+ salvner 1:05:00
The Sun And Moon+ Gyoo 0:20:00
140+ v_input_output 0:30:00
Squidlit (All Bosses)+ nucular 0:10:00
Action Henk (All Levels)+ badBlackShark 0:35:00
Super Fancy Pants Adventure (Any% NG+)+ EyeOf_Newt 0:25:00
Vampire: The Masquerade - Bloodlines (Any% Nosferatu)+ Valvinraim 0:45:00
Gato Roboto (Any% - Unrestricted)+ RiskyCB, SNeaky, shedd 0:26:00
Darkened Skye (Taste the Rainbow)+ Lizstar 0:50:00
Touhou Luna Nights (Reverse Boss Order)+ Sean_A 0:40:00
VVVVVV (Glitchless Any%)+ mohoc 0:22:00
Celeste (Farewell)+ flarebear 0:20:00
PAC-MAN Championship Edition DX+ (All Time Trials (+DLC))+ teapartycthulu 0:40:00
Pac-Man Arrangement+ Joester98 0:11:00
Pokémon X/Y+ wartab 4:10:00
Mega Man X4 (Zero 100%)+ Qttsix 0:45:00
Mega Man X3 (100%)+ darrenville 0:50:00
Mega Man X (100% Race)+ Clipper1, Soppanaama, Tokyo90, darrenville 0:40:00
The Legend of Zelda: The Wind Waker+ CLG Linkus7 1:35:00
TASBot plays Super Mario Bros. 3 (Warps by Lord Tom, Tompa & Maru) TASBot, TiKevin83, dwangoAC 0:10:00
TASBot plays Super Mario Bros. 2 (Warpless by Aglar and AndrewG) TASBot, TiKevin83, dwangoAC 0:18:00
Bonus Game 5 (Bonus) Bonus Runner 0:10:00
Super Mario 64 Randomizer (70 Star)+ 360Chrism, Puncayshun, Simply 1:10:00
Super Mario World (One Mind 11 Exit Coop)+ LackAttack24, authorblues 0:20:00
Dark Souls+ Regole 0:45:00
Control+ Bryonato 1:16:00
Trauma Center New Blood (All Operations XS Rank)+ Thurler 2:50:00
Tony Hawk's Project 8 (Any% (360/PS3))+ ThePackle 0:50:00
Jumping Flash!+ Joester98 0:23:00
Kuru Kuru Kururin (Any% (Normal))+ mohoc 0:20:00
Super Cat Bros+ MrUppercaseT 0:40:00
Bonk's Adventure+ greatjhon 0:33:00
Castlevania The Dracula X Chronicles (Bad Ending)+ Satoryu 0:25:00
Kingdom Hearts: Birth by Sleep Final Mix HD (Critical/Level 1 Any% Character Bid War)+ Pessilist 1:00:00
Blasphemous (All Bosses - Glitched)+ teddyras 1:00:00
Katana Zero (All Stages)+ yisk 0:36:00
Clone Hero (Guitar Hero) (Guitar Hero Showcase) FrostedGH 0:45:00
The Legend of Zelda: A Link to the Past Randomizer (Open Mode, Crowd Control Difficulty) Andy, Warp World 3:30:00
Untitled Goose Game (All Main Tasks)+ Tasselfoot 0:25:00
Super Mario Maker 2 (4v4 Blind Relay Race)+ Aurateur, Barbarian, Carl Sagan, PangaeaPanga, Thabeast721, grandpoobear, juzcook, ryukahr 1:15:00
Bonus Game 6 (Bonus) Bonus Runner 1:25:00
Super Metroid Impossible Oatsngoats 2:30:00
Finale (The End) Various 0:10:00
submitted by VODThread to VODThread

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