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Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Attached barricades ignore vehicle colliders regardless of name. The Canteen is an uncommon drink item that can be found at Industrial, and Military Locations.
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In Unturned 3, Steam Achievements are unlockable features only in Steam. Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found. They receive bonuses from Melee-enhancing equipment, armors, and flasks.
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Additions: Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. Get 1 credit every month to exchange for an audiobook of your choice *No. Counter-Strike: Global Offensive on Steam.
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Added integrated compatibility for Frostfall 3.0. Is renamed "Stone of Barenziah" after you bring your first one to Vex.
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This hack will let you spawn ANY items on ANY SERVER! Posted on January 2, 2020, GameFront Staff Unturned: 3.0 Update – Online Server Admin Commands List Take control of your server in Unturned with new admin commands, giving you a wide range of options for kicking griefers, banning problem players, or introducing some extra challenge. The host can choose to play on the server, or just leave it running in the background while others play on it. Unlike a Local Server, port forwarding is required.
188.8.131.52 Update Notes
Added item node type to Horde mode for getting items with score.
Added civilian night vision goggles. [ID 1044]
Added kryzkarek, yuri, nykorev, matamorez, snayperskya and viper drops.
Improved server list to not show results if version is out of date.
Improved consistency of economy items by making new tool/updating old to new format.
Improved military night vision goggles appearance.
Improved lovely mythic effect.
Improved mythics to lock to bones properly when leaning/looking.
Tweaked farms/bushes to give some experience.
Tweaked ace animation holding position.
Tweaked roadmap button text.
Tweaked zombies to wear any clothes.
Tweaked night vision colors.
Tweaked maximum ammunition spawn.
Tweaked zombie counts in Horde mode.
Tweaked wealthy mythic effect fade-in.
Tweaked bluntforce to spawn on Washington.
Tweaked some mythics to trail behind the player.
Tweaked divine/rainbow mythics to no longer drop.
Tweaked economy icon hosting to use AWS.
Tweaked party/freezing/energized mythics to drop.
Fixed skins on ready-to-use workshop.
Fixed missing key icons on box.
Fixed standing with non-space key.
Fixed muzzle flash/tactical light/etc locking.
Fixed glow on flashlight.
Fixed missing fuel tank at racetrack.
Fixed blowtorch particles.
Fixed taking off clothing.
Fixed headphones material.
Fixed glowing mythics casting shadows.
Fixed detailing on barrels.
Fixed glossy blood splatter.
Fixed including empty folders in maps list.
Fixed scrapping night vision goggles.
Fixed bright spot on road models.
Fixed moving muzzle flare in first person.
Fixed special case for Gold skin backwards compatibility.
Sorry about the super early update! Something got mixed up and some parts of the update were distributed incorrectly, so may as well release everything else as well. :)
One of the time consuming parts of this update is the tools upgrade for the economy. This is not really visible, but will make it a lot easier to quickly fix bugs or adapt to updates to the inventory service like tags.
Today I got a new AppID on Steam named "Unturned Experimental" which is very useful to test upcoming Steamworks-related updates without messing with the release version, for example adding the new Workshop tags! In the future it may be used for closed testing of networking improvements (it has its own listing on the server browser) which leads into the next topic:
Which of these would you like me to work on in October? Originally my intent was to create a huge Halloween event with Horde mode, but I think it may be more important and better for the future to really focus hard on optimizing the networking. I've been reading up on as many networking articles as I can find, and while 3.0's networking is better than 2.0's there's still plenty of room for improvement. Either way at the very least I will add some cool Halloween easter eggs/items!
Link to announcement
Your multiplayer survival history
I played with my 2/3 friends (I don't remember if our team was 3 or 4), I don't remember them too but they were awesome team. It was like above 1,5 years ago in Unturned 3.0 when a lot of people played on vanilla survival.
So we played too. Server was great, perfect balance of loot of its spawn place. We spent together nights (if one of us was offline then rests of us still played). Washington map - near Military Base - we builded a wooden base, a lot of cutting trees, looting items etc. We had a lot of chests with better and worse items, just everything. If we had everything of course somebody had to stalk us and tried to steal our goods.
Somebody was an opponent team. We knew there is one because we saw sometimes players walking together on some places that were far from us. It was quiet, at night we spent our time staying in base. It was simple base with only 1 stairs to next floor. No ladders etc.
We heard wierd sound, we didn't know what is it. I said it's a tank - but really tank? We didn't believie it. But it was. It was a tank. On the voicechat I told them to get positions and aim at the door, main and only door that opponents could destroy and get into it. Tank's shot fired. Nothing was destroyed, no one was hurt. Second shot - they destroyed our base and we all started a fight, I don't remember how it ended, I think we lost and left server cause' we spent a lot of time on it and we just lost it.
So, what is your history? (Btw, in all these situations there was voice chat in game between us and opponent team, sorry for my english, it is not my 1st language).