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The Basic version doesn't offer a lot and, given that it's free, that is to be expected. Pro+Keymaker Download Free, 3DMark 11 Pro+Keymaker download, 3DMark 11 Pro+Keymaker free, 3DMark 11 Pro+Keymaker, 3dmark 11, 3d mark 11 v download, 3DMark 11 Pro Keymaker, 3DMark 11 torrent, 3DMark 11 v1 Download here: *****[HOST] File type: Highspeed torrent. In our first partner graphics card review for NVIDIA Ampere, we take a detailed look at the new ASUS TUF Gaming RTX 3080 OC. Should you be considering it? It was first designed as a video converting program, and finally, it advanced into an NLE for videos and audios. Initialdlovers, 06 Aug 2020 I heard that this phone beats the iPhone 11 in 3DMark but the design is too basic and can be b.

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In-depth review of the Acer Aspire E1-531-B9606G50Mnks (Intel Pentium B960, Intel HD Graphics (Sandy Bridge), 15.6", 2.5 kg) with numerous measurements, benchmarks and ratings. It's more like the demo version of the software to wet your appetite and to make you consider the $20 price tag on the Advanced version a little more. 3DMark 06 Run - video dailymotion. No new release date announced. CineBench 11.5: OpenGL 14.18 fps, CPU 2.11 pts.

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Legacy benchmarks going back to 3DMark99 are available to download for free from the UL Benchmarks. Updating the Sony Vaio BIOS - how do I know if I have Microsoft BitLocker? Giveaway Giveaway 3DMark Advanced Edition ([HOST]errace) submitted 3 years ago by happyusername IK & Inno3D TI Hi, it came with my ti from Inno3D, I already have 3dmark so here you go. Sony Comes To A Screeching Halt Targeted By Massive. Similarly, on the 3DMark Sling Shot Unlimited graphics test, the 7T achieved an overall score of 8, 782, beating the 7T Pro's 8, 720 and the McLaren's 8, 725.

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Download 3DMark 2.0.4661 for android Sony ericsson Xperia. FOR IMMEDIATE RELEASE HELSINKI, FINLAND ndash; October 21, 2020 ndash; Futuremarkreg, the developer of the worldrsquo; s most popular benchmarking. Learn the secret to Improve the gaming performance on Intel HD Graphics and list of all games that you can play. With a whopping 3DMark Ice Storm Unlimited result of 26, 406, the Z5 Compact took down the average smartphone (14, 778) and every other competing phone. Sony goes for a bunch of touchscreen patents - one of them hints at the new PSP A peak at Acer's dual 14-inch touchscreen notebook.

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Wild Life cross platform. Expert test of the Sony Xperia L4. This affordable mid-range smartphone offers multiple cameras and is a real designer cell phone. Last year, Sony finally reached the end of the alphabet with its Xperia Z. It wasn't just that the company ran out of letters, though: With the Xperia Z, we saw Sony streamline its scattered phone. We have had some time with the new Android edition of 3DMark and below we have a selection of benchmark results from various devices as well as some information on the. 3dmark 11 keygen sony.

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In a lot of ways, the P8P67 motherboard is nearly identical to its bigger brother the P8P67 EVO motherboard (Review HERE), with only having a few minor.

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3DMark 11 ''Ships'' This Month. EU chief negotiator Michel Barnier says a member of his team has tested positive for the virus. Download 3DMark advanced CD Key professional edition is the universal and best benchmark to check and measure the overall performance of PC hardware, free3DMark 11 is the latest version of the worlds most popular benchmark/10(). Topic Very low 3DMark 11 result on VPCF22M1E/B in PCs. PS4 got Hacked - Linux Distribution is on the web discover more here.

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Security tools for webmasters. It consists of three individual cameras, each with 12 megapixels and different focal lengths. Sony PlayStation 5 delivery delays spark row over who is to blame. In 3DMark tests, which simulate actual game scenarios, the HP laptop does well again, likely pushed on by the AMD graphics capabilities that help it handle the visual effects better. The M1 Macs are astonishingly good and Rosetta is the exemplification of "it just works", but the iOS app experience ranges from terrible to OK, at best (John Gruber/Daring Fireball).

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Because normal people dont get banned and digital is a hell of a lot better? A trailer from the upcoming 3DMark 11 benchmark. Score: P6263: P8512: X2112: X3117. Avoid using letters before the version number. Hundreds of press publications use 3DMark to test graphics cards, processors, gaming PCs, notebooks and laptops.

Acer Spin 7 Review

The race being the "thinnest laptop" can be a never-ending quest,but Acer's Spin seven is certainly the sveltest of 2-in-1s we have at any time analyzed.It boasts a stunning,fanless,black aluminum design,completely with USB Type-C ports.Though the choice to go fanless and use a low-power CPU will make the Spin 7 fewer highly effective than competition.What's more, it won't past as prolonged over a cost.Which makes the Spin 7 a solid choice fpcbp329 for individuals who treatment most about aesthetics,portability plus the newest ports.
Design
The Spin seven is amongst the slimmest 2-in-1 laptops readily available right now and at the same time one of your sturdiest crafted.Acer went having an aluminum unibody building and as being a result the notebook feels robust and reveals practically no flex within the hood or maybe the lid-cover,even with its slim profile.This issues alienware thirteen battery all the more with a convertible laptop or computer,one which is intended to stay its everyday living not just being a notebook sitting on a desk or in the lap,but at times for a tablet or something between.The well crafted chassis,corroborated with with any luck , responsible hinges,signifies this personal computer will not likely break conveniently and you will be capable to make great usage of it for the long although,and on top of that,the matte ending should not scratch easily either.Now,the Spin 7 is just one of Acer's ultra-slim notebooks.Some time back we reviewed the Swift seven and i have complained about its quite substantial footprint,which it in fact shares while using the Spin seven.On the other hand,Acer went that has a more substantial 14-inch display screen dell xps eleven battery replacement on this design,so although there is certainly even now a good total of house still left over the base with the display,the top and lateral bezels are narrow.So yes,the Spin 7 still includes a fairly massive footprint,but it also gets a bigger display.Additionally,that reduced lip as well as the way it is actually made make for a fantastic tackle to carry the unit from in pill manner.Speaking of that,the two halves in the Spin healthy wonderful along with each and every other in both equally laptop and tablet modes.Magnets assist with trying to keep them tied collectively in both equally situations,and that is just one in the small facts that make lifetime nice with this pc.Let's just say you have got the Spin seven closed on the desk.The entrance sides are rectangular and also have a crease that enables to easily seize the monitor and elevate it up.You may do this with 1 hand btw,since the hinges are easy,probably even just a little also smooth,since they fail to maintain the display in position when you are relocating the notebook about,but that is not such a big inconvenience.The display screen isn't prime significant in notebook method and the hinges permit the display to rotate to 360 degrees.General you can find very little to complain about applying the Spin being a notebook,but I could knit decide on around the fact that the rubber ft to the bottom are smaller and deficiency grip,which results in the gadget to slide away easily with a desk.Oh,and there are also individuals pesky position LEDs positioned beneath the screen,actually bothersome when looking at a motion picture within a dark room.Pill method is remarkably great as well.As mentioned before,the display screen and base match properly one particular along with the other and so are tied along with magnets.The again sides from the notebook and monitor,the ones which include the hinges,are actually well rounded,so keeping the tablet from this component is cozy and sensible,while you can see from the photographs under.And of course,the Spin seven is still reasonably weighty to hold with a single hand,nonetheless it does wonderful as being a sofa slate given that you lean it on something.The Spin 7's functionality is somewhat crippled by its confined IO,when you only get two USB 3.one slots and also a headphone jack around the suitable edge,whilst the still left aspect homes the facility button and also a volume rocker.That means you'll need adapters or an external USB Dock to have the most out of these ports,but some adapters are literally integrated inside the pack.Now,many other ultraportables np700z5c s02ub battery go this route nowadays,so I'm not planning to maintain a grudge from Acer for doing it also.Nonetheless it would've been nice if a minimum of one particular of these ports would have supported Thunderbolt 3 abilities.1 other detail I need to point out relating to this laptop computer considerations the aesthetics.The Spin seven is available inside a single shade scheme,having an all black scenario in addition to a matte ending.Quite a few will similar to this variety of sober seems and that i imagine it also sets this computer apart in the levels of competition, as most other laptops get yourself a silver plan these days.Just retain in your mind this form of anodized metallic surfaces demonstrate smudges and fingerprints simply,and dents and scratches will also be extremely noticeable on them in case you chip the outer coating.
The keyboard to the Spin 7 is basically identical to the just one within the Swift 7,meaning it gets thoroughly spaced fourteen x 14 mm keys plus a good format,without having disasters.The directional keys undoubtedly are a little bit small,but hey,that is a offered on all ultraportables.The typing encounter is alright as soon as you receive utilized to the very fact that the keys are alternatively shallow and don't vacation considerably inside a frame,and that is planning to direct to a great deal of typos from the beginning.The typical user will most likely get alongside fantastic with this keyboard dell inspiron 15 7568 battery although,and can appreciate its speedy pace and calmness,but a heavy typist will most likely want to appear in other places.Continue to,my biggest difficulty together with the keyboard and my most important nit with the laptop as a whole would be the deficiency of back-lightning,which for me is just unacceptable in this particular working day and age on the pc.I reckon Acer ended up pressured to select this remedy so as to make that slender human body probable,but sacrificing operation for aesthetics is never an excellent idea if you inquire me.A very large trackpad sits beneath the keyboard,fairly comparable towards the a single HP employs around the Spectre x360.It is going to look odd at the beginning,but you are going to become accustomed to it following a minimal while,especially given that it does a fantastic occupation at rejecting the palm and not registering any wrong clicks or faucets.The truth is,I have not detect something weird about this trackpad in the course of my time together with the Spin seven.It is a glass Synaptics surface by using a great sense,strong overall performance and really clean bodily clicks likewise.I am rather positive the same form of trackpad was used to the Swift 7 I analyzed some time back and back then I ran into some difficulties asus x550za battery along with the jumpy cursor,but this was not a problem with this design.Still,individuals on Amazon plus the boards do have some complains concerning this trackpad's come to feel and especially very poor gesture response,but all over again,I didn't ran into all those on this examination product.Potentially I was just lucky,but ensure that to test the trackpad properly in case you determine to have a Spin 7,just to make sure it works how you would assume.Acer places an honest display within the Spin 7,a 14-inch touchscreen by having an IPS panel,no digitzer plus a layer of Gorilla Glass four along with the panel.The same as with all the keyboard,I think many people will discover this adequate for every day use.It can be not that brilliant while,no less than not as outlined by my Sypder4 sensor,so it is going to wrestle outside or in the pretty vibrant place,additionally it does demonstrate traces of light-bleeding within the edges and its hues are relatively skewed from the box,however you can use our calibrated profile to boost their precision.There's a single more thing you should be aware of.There is a lightweight sensor lenovo ideapad 100s battery on this laptop computer,set by default to automatically adjust the screen's brightness centered to the quantity of ambient light-weight all-around.That causes continual fluctuations and adjustments in certain scenarios,primarily in darker rooms,so I advise you to definitely transform Car brightness Off with the Electric power Profiles and change the screen's brightness manually.
Display
The 14-inch,1920 x 1080 Gorilla Glass exhibit is just not as bright as its opponents,nonetheless it makes sharp visuals with vivid,correct colors.The plush eco-friendly trees and bright teal h2o msi gt70 battery on either facet of a seashore serving being a battlefield inside a 1080p "Wonder Woman" trailer just popped out.I could easily make out the shrapnel in certain explosions throughout the fight.Acer's panel reproduces a superb 102 % of your sRGB color gamut,equivalent on the Spectre but guiding the MacBook's 113 %.The Yoga 910 matched the ultraportable group ordinary of 98 per cent.The Spin 7 contains a Delta-E colour accuracy rating of one.3,which falls below the typical of one.9.It's exact,although not nearly as good as its competitors.The MacBook,the Yoga 910 and the Spectre x360 experienced even decrease scores.The display screen within the Spin 7 may very well be a tad much more luminous.It registered 264 nits of brightness on our lab hp 632016 242 assessments.It had been usable,but fell down below the ultraportable normal at the same time as each competitor's rating.The Yoga 910,the Spectre x360 and the MacBook Professional are surely brighter.
Performance
The Acer Spin seven uses Intel's Core i7-7Y75 processor,which some contemplate being a little bit of a bait and change.Whilst it carries the Core i7 moniker,the CPU is much more equivalent into the preceding generation's Core M designation.That means that it really is an ultra-low-power dual core CPU created to run at 1.3GHz with three.6GHz Turbo clock price.This compares to the far more common Main i7-7500U CPU that operates at two.7GHz,with a 3.5GHz Turbo clock.What that should translates into during the true globe asus q301l battery replacement is rather very low electric power use,and so much better battery lifestyle in relative terms - much more on that later - and,potentially additional important,considerably less warmth.Thus,the Acer Spin seven is often a fanless process.It by no means helps make a sound.Which is excellent when working with the equipment within a silent setting,however it isn't going to help in efficiency benchmarks.No,the Spin seven is not the fastest device to the block.Its Geekbench outcomes were lower than all the comparison devices except the Acer Swift 7,which we reviewed along with the even-slower Intel Main i5-7Y54 CPU.It really is the same with all the Spin 7's Handbrake test,in which it encoded the 420MB check video in 1,751 seconds,also 2nd slowest,and just in front of the Swift 7.In use,the Acer Spin seven shown that it is really just fantastic for normal office productiveness jobs,e-mail,and net searching.On the other hand,you will not be wanting to utilize it to edit massive pictures svf14a15cxb battery or render video clip,or definitely any undertaking that requires a fast processor.The Acer Spin seven uses SATA to manage the Kingston 256GB SSD,not the quicker PCIe NVMe controller.That's a bit disappointing at this price level,and it impacts overall performance.In comparison with other devices within this course,the Acer Spin 7's difficult drive functionality isn't really anything at all to acquire way too fired up about.Although it competes together with the other machine applying an SATA controller,namely its sibling the Swift 7,the Spin seven falls very well at the rear of devices employing PCIe controllers that don't price tag that much more.The Spin seven managed all over a third of your read through efficiency of your PCIe-controlled machines,and substantially slower create speeds too.As with the CPU,it's not much like the Acer Spin seven is a sluggish device by any extend on the creativeness.It feels lots rapidly in common use,and it boots immediately enough.It is just that if you want to carry out any responsibilities asus n550jk battery that involve accessing or preserving substantial information,the Spin 7 is just not going to be the quickest alternative.It's getting to be something of a mantra in this overview,although the Spin seven also utilizes a pedestrian component concerning its GPU.It eschews a dedicated GPU - no surprise presented the lack of a admirer to keep things cool,not forgetting the machine's thin frame - and instead employs the Core i7-7Y75's normal integrated Intel High definition 615 GPU.As could be envisioned specified the parts,artificial benchmark efficiency is to some degree below using the comparison group.It can be only matched by its sibling the Swift 7,which uses a similar GPU.You are not likely to be keen on the Spin seven if gaming is surely an goal.For many explanation,the Spin seven did exceed the Asus Zenbook 3's performance within the 3DMark Sky Diver check,but it really was powering that equipment hp spare 849909 850 in Hearth Strike.Only for kicks,we tried out Battlefield 1 to determine if your synthetic benchmark success would carry in excess of into actual gaming.On medium detail at 1080P,Battlefield one averaged 7 frames for every second.At extremely depth at 1080p,the game was effectively a slideshow at a mean of four fps.To put it simply,the Acer Spin 7 is just not a gaming process.Battery everyday living is,as soon as all over again,almost good.Within our rather light-weight Powermark take a look at,which is composed of the looping test of looking at a video clip and browsing the net in a fixed screen brightness of 150 nits,it managed a promising 7 hrs 31 minutes right before needing a recharge.In my very own every day jobs,which contain functioning in web applications and browsing media-heavy websites,the laptop fujitsu t731 battery managed just a little less than six hours use using the display for the very same 150-nits brightness.It consumed battery in the course of sixty minutes of Netflix streaming,which factors to all over 7 hrs of playback - not terrible.
Final thoughts
When we draw the line within the Acer Spin seven we end up having a hat of solid offering points and a few quirks around it.Acer place a good deal of work into generating and very properly developed,attractive and useful convertible using a slim profile and decreased bodyweight.They usually did a fantastic task at it,otherwise even nailed it.The look and the fanless hardware are definitely the laptops big promoting place,but these appear that has a significant cost tag,particularly when we look at the insufficient a backlit keyboard,the rather small battery,the dim screen and normal speakers,aspects that make a difference while in the grand scheme of issues when spending with a computer.Thus,like I explained from the starting,the Spin 7 is surely an option to take into consideration should you completely crave for your fanless computer,and i completely realize why you should.But even within this circumstance you should also verify out the Dell XPS thirteen 2-in-1 or the Asus Zenbook UX360CA asus f551c battery and see which 1 very best fits your needs. After which,if you can dwell that has a fan,your options are considerably more generous, as you can see from this post.So at the end of the day,though I come to feel the Spin seven is usually a wonderful gadget,I also believe it is not a person that gives fantastic value to your money.While in the other hand,if worth is not your problem and just need a fanless convertible using a bigger screen, extravagant appears and fantastic create excellent,then you'll possibly be quite content with it.
submitted by ELEnetzteil to u/ELEnetzteil

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
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