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Odin and Names

I wanted to do a bit of a dive into Odin and see what the rest of you think about some of the... curious things regarding him/the entity known as him. Firstly, the known identities and Mantles of the entity, which I'll refer to as Odin, are as follows:
  • Odin - The Allfather, and the most powerful deity in Norse Mythology. Wields Gungir, and sacrificed his eye to Mimir to drink from the well of knowledge. Also hung himself on one of the branches of the world tree, fasting for 9 days and as a result gained knowledge of Runes. Before 1066, the Aesir were the guardians of the Outer Gates, and Odin was what Mab is today. WOJ implies that Odin gave up a large portion of his power when the Courts were created, and is able to stay involved in affairs in the world, unlike most of his brethren, due to the numerous Mantles he holds. He also has some abilities to peer through time.
  • Beowulf - A mortal hero of legend, in the dresdenverse it seems he battled some of River Shoulders people who chose the war path.
  • Donar Vadderrung - CEO of Monoc Securities, through which various supernatural groups can hire einherjar. Under this identity, he is a signatory to the Unseelie Accords as a freeholding lord.
  • Kris Kringle - aka Santa Claus, WOJ is that belief in Santa is how Odin currently maintains his immortality. As Kringle, he is a vassal of Mab, which is how she could command him to meet Harry in Skin Game. This may be esoteric, but I read somewhere here that Santa may have been adapted from the german god Woden, who led the Wild Hunt, which is shown to have a connection to Odin in the dresdenverse. Has certain powers over time, especially regarding "jumping through" the stream like in Cold Days.
  • One Eye - This is the most unusual. Im not sure if this is a separate mantle, or a reference to the entity behind all the other mantles. For parts of PT and almost all of BG, most of the powerful characters refer to Odin as One Eye, including Harry. If theres any concrete fact in the Dresdenverse its that Names have Power. Not sure what it is, but there is clearly some significance in characters like Mab, the Erlking, Ferrovax, etc. calling him One Eye instead of Odin. Perhaps its a way to refer to him distinctly as Odin instead of Vadderrung, whatever its, I wanna here you all's theories. When referred to as One Eye during the battle with Ethniu specifically, he is also described by Harry as a "shadowy rider", "hooded form", etc. and never with any details aside from that. No idea why, but I think its probably important.
Overall, in terms of influence and power, Odin is a peer to Mab. He may not be an equal in terms of pure Power, but he can use it more freely and is able to act far more openly than she is, since he isnt bound by Winter Law or by the nature of the Sidhe. We know he is a big player in the Game that is reaching it's endgame soon, and there is something unknown regarding him and the starborn. He is important enough to regularly meet with Uriel. There is an interesting parallel between him and the White God; both have numerous names/identities that, like Gard says "distill [them] down" so that mortals can comprehend them. The entity has Odin, Kringle, Vadderrung and the White God has God, Yaweh, Allah. What do you all think is the significance of being called One Eye, and is there any important info about odin that I missed?
submitted by SwordOfRome11 to dresdenfiles

[SPOILERS] A Comprehensive Analysis of Assassin’s Creed Valhalla’s info dump

Over the past 24 hours, Assassin’s Creed Valhalla has had a CGI trailer officially released which has since brought on a colossal dump on information and speculation. This post will be succinctly rounding up the big information, along with having an in-depth analysis of several gameplay screenshots and the CGI trailer. Please be aware that the official news comes from Ubisoft interviews, trailers, and websites. Due to the volatile nature of game design, some of this could change in the coming months.
Primary news Sources:
  • Official Name is Assassin’s Creed Valhalla, releasing “Holiday 2020” as a launch title for Xbox Series X, PS5, and on Xbox One, PS4, Epic Store, Ubisoft Store, and Stadia.
  • The Game is currently available for preorder with a Standard, Gold (Standard + Season Pass), Ultimate (Gold + Special “Ultimate” Gear Pack), and Collectors (Ultimate + Collector Statue) Editions.
  • The Season pass is said to contain DLC that will take us to “new lands” and provide new cosmetics
  • Gameplay Trailer reveal will be at Microsoft’s Xbox Series X gameplay event on May 7th.
  • The leading team is Ubisoft Montreal, with Creative Director Ashraf Ismail (former game director of Black Flag and Origins), and Narrative Director Darby McDevvit (Former lead writer of Revelations and Black Flag with some work on Origins).
  • 13-14 other teams including an external partner are joined with Ubisoft Montreal on this project which has been in development for 2.5 years currently (since the end of Origins).
  • The main character’s name Eivor (pronounced Ayvor) and has a male and a female “skin”.
    • Eivor is traditionally a Norwegian Female’s name, however, according to Darby both gender options are canon and will be explained upon release.
  • The Male Eivor voice actor is Magnus Bruun best known as Cnut from the Last Kingdom. The Female Eivor voice actor is Cecilie Stenspil.

  • Combat is overhauled to make every weapon hit feel tough.
  • New enemy variants will be introduced throughout the game so players constantly have new experiences.
  • Enemy dismemberment will occur, including but not limited to decapitation to feel more brutal
  • Furthermore, some enemies have specific weak points to be able to be exploited in combat
  • Any weapons can be dual-wielded, even two shields. This system sounds similar to Dark Souls weapon slots
  • Every equipment item is entirely unique and can be upgraded and brought with you from beginning to the end of the game. Every piece of equipment can be obtained.
  • Level gating is reportedly not a problem with Enemy's difficulty being based on gear load-outs and skill. Though enemy levels will still appear to help give a number sign of their gear.
    • I believe this sounds similar to how Black Flag had ship levels.
  • Skills and gear are the primary way of progressing and evolving your character, rather than simple level ups
  • With this comes an upgraded skill tree being called a skill graph, which according to Ashraf is a natural step up from the skill tree, and boasts more skills to suit certain playstyles, including the ability to throw axes
  • Social Stealth is back (with a twist)
  • Viking Longships are a mode of transportation, not combat, with you able to upgrade your ship and even recruit a crew.
    • Players can traverse both the North Sea and more importantly navigate down tight English rivers in order to gain the upper hand in raids and attacks
  • The Crew is at least partially made up of “Jomsvikings” and are able to be specially built and customized to be shared between you and your friends
    • Jomsvikings were a historical mercenary group of Vikings that lived off the coast of Poland in the 10th and 11th centuries.
  • You control a settlement that is integral to the game’s ludonarrative, being a core hub for the player, allowing for many buildings to be built and upgraded including a blacksmith, tavern, and ways to customize your hair, beard, tattoos, and war paint.
  • Tied to the narrative and gameplay, Eivor can lead raids against rival factions be it Saxons, Templars, Rival Viking groups, or even a mystery group.
  • A core idea behind providing the “Viking Experience in the Assassin’s Creed Universe” was rewarding exploration. To this they said they “removed certain UI elements” and “if you can go somewhere, you can probably find a good reason to”.
    • It is unclear so far what UI elements were removed and if this means PoI as a whole such as asking players to kill x number of enemies and loot y number of chests
  • The map will definitely contain at least part of Norway and most of England (Ashraf called out Northumbria, Mercia, East Anglia, and Wessex explicitly) but did say “most of England. The full extent of the map is currently unknown
  • It was further stated there will be some other surprises in the map. Whether this means a surprise like Libya in origins in the form of Scotland, Wales, or Sweden, or perhaps it could be a surprise like Rome in origins and we may go to somewhere like Paris.
    • Far Cry New Dawn had a system where players could take on specific challenges and quests in small maps and regions separate from the core open world, including quests in Alcatraz. We may see a system like this as well.
  • The largest cities in the game will be London, Jorvik (York), and Winchester.
    • For reference at this time, London and Winchester had around 5,000 people, and York had about 15,000. Paris was at about 30,000. While most Anglo Saxon cities and towns should have wattle and daub huts which are 1 story, it appears Ubisoft is using anachronistic building structures which will hopefully improve gameplay.
      • Specifically, these anachronisms are with castles as the stone keeps we see did not exist until at least 1067 or later, and even then appear to use some building styles found in the 12th and 13th centuries. For cities, it’s unclear how built up Anglo-Saxon cities of London and York were. Being based on old Roman ruins, the city walls were left intact while other ruins were stripped of stone to create building foundations. This combined with timber framing and wattle and daub walls made it cheaper and safer to start building up rather than out like the French had done, and begin Jettying. We know from some records this was already becoming a fire hazard and problem in the 11th and early 12th century, so maybe it’s a little bit early, but it’s less of an issue than the castles.
      • We do see some Norse architecture as well, including a temple based on the wooden stave church. The Norse and Danes really only built 1 story buildings and were mostly longhouses. They didn’t have many actual temples like was shown and instead largely worshipped, celebrated, feasted and held community events in the mead hall. So the Viking architecture appears to be attempting to bridge reality and fantasy. It doesn’t look unrealistic though and hopefully will lead to good gameplay.
  • The hidden blade does return and will appear on top of the wrist.
  • Minigames include hunting, fishing, dice, drinking games, and flyting; the last of which is described as Viking rap battles.
  • Dialogue choices are returning to some extent, as are potential story choices relating to the settlement. That said Darby made it clear that Eivor is an established character and not a blank slate, so the characterization will be consistent throughout, just with different responses the character may have said. This is more like playing as Geralt of Rivia than the Dragonborn.
  • Runes will be in the game based on the content from the “ultimate pack”. Their use is currently unknown.

  • The story starts in 873
    • For historical reference, Ragnar Lothbrok was killed around 864-865 and his sons invaded England in 865. Ragnar’s killer, Aella, was killed by the Vikings in 867. Alfred became king of Wessex in 871 and by 873 the Vikings had control of most of England except Wessex. The war would drag on for another 5-8 years
  • Eivor begins in Norway and will meet with the assassins early on and gains the hidden blade
  • The hidden blade is worn on top because Eivor wants to show it off to scare enemies.
  • Eivor will take his clan to England to start a new life and a new settlement away from the harshness of Norway
  • Assassins and Templars (Hidden Ones and Order of Ancients) do play a large role, and it’s being compared to Edward’s story
  • Eivor will work with the assassins initially because goals align and later on fully join them
  • Alfred the Great is one of the “bad guys” and is antagonistic at first but may change later in the story
  • There are good and bad Vikings you’ll encounter
  • The reason Eivor can be male or female in canon will be explained on release, may relate to the story
  • Modern Day will be playable and we will be seeing a continuation of Layla’s story. Darby sounded excited about it, saying he’s getting to do something with the modern-day he’s wanted to do for years.
    • We will most likely play as Layla, but it has not been directly said yet, as far as I know.
  • The game is being described as a sort of ending for AC, wrapping up some major plot points, seemingly so the series has a fresh start without a reboot for next-gen.
  • The isu will play a part in this, though to what extent is unknown.
  • Odin, mythology, and the Viking religion plays some role in the game, the extent of which is unknown.
  • There is a story reason for why it’s called Valhalla, though part of the name choice was classic Norse imagery and naming.

There’s not a lot that hasn’t been said about this, so I’ll keep it brief. We see anachronistic architecture for Vikings and Saxons. We see Alfred (Spelled Aelfred) and a potential Templar behind him that I speculated may be Aethelwold, son of King Aethelred I of Wessex who was Alfred’s brother. When Aethelred died the throne passed over Aethelred’s heir, to the chagrin of Aethelwold, to his brother Alfred. When Alfred died in 899, Aethelwold tried to usurp the throne from Alfred’s son Edward. I wouldn’t put it past Aethelwold for being a Templar who was using Alfred.
We see English rolling hills, harsh nordic environments, sailing across the sea, and so on. During the battle sequence we see Eivor switch weapons a few times to dual axes and so on indicating the weapon system, and even see Eivor throw an ax like one of their skills is. There’s also some brutality and dismemberment like the new combat overhaul introduces. The fight with what Ashraf called a “ringleader” shows off tougher enemies and fights, and the enemy weakness system that is the biggest departure from previous combat systems. We also see some Norse religious imagery of Odin on the battlefield, a raven flying overhead, and prayers to Odin, which again shows there’s likely a story-related element to this. Last big thing was that we see Eivor explicitly not kill innocents, perhaps implying the raids he conducts are more focused than other Viking raids we may see or hear about.

I won’t be going over every screenshot, just the ones I can get decent info from.
The first screenshot is this one: https://sm.ign.com/t/ign_ap/screenshot/a/assassins-/assassins-creed-valhalla-first-screenshots_7a5x.1080.jpg
Here we see Eivor blowing a horn during a raid on a town. The shields have a small bird on them which was the symbol for Sussex, a small kingdom in the southeast of England that was overtaken by Wessex. It actually is a key site for several historical events, such as the Battle of Badon Hill where King Arthur allegedly killed 900 men in a single day, the Battle of Hastings in 1066, and houses a few cities, including Swindon and Chichester. The cathedral that’s on fire looks somewhat similar to Chichester’s cathedral, though obvious artistic license and mild changes due to differences in architecture styles throughout time when buildings could be renovated. If this is Chichester, the first house we see on the left looks to be 1 story tall, while a building in front of the church appears to be 2 stories tall, again showing off the mildly anachronistic architecture.

Next, we have:
This is just a shot of Norway with the Aurora Borealis above, which may imply northern Norway, but it may not with the liberties being taken. Once again we see a Viking temple which, while beautiful and looks okay for parkour, is historically inaccurate.

This is an interesting one:
Here we see the female Eivor leading a longship in stormy waters to a fort or castle on a high cliff island. Above the head is what it likely your bird. Here it does look a bit like an eagle, but other images look like a raven. Perhaps we can customize it’s skin too. Next to the ship, we see some Puffins on the rocks, which are common birds throughout the British isles.
The really interesting part is the fort though. Examining the image we can see a light source coming through the clouds at the top right of the image, and this is illuminating the right sight of the fort and casting a shadow to the left. The sun is obviously east-west facing, and as a result, if the right side of the fort is the part being illuminated the most, it too is likely east-west facing. This actually narrows down a lot, because while England’s southern coast has the famous white Dover cliffs and is a bit rockier, the east coast is far lower, and back in the 9th century was a lot of swamplands and alluvium as well, But since the light source shows that the castle is likely east-west while the character comes North-South, we’re most likely looking at the east or west coast of England. Then I found Dunnottar Castle, which is on a similar island-like outcropping, is fairly famous, has the right east-west alignment as well. See a picture here. The problem with this castle is that it’s not in England, it’s on the coast of northern Scotland. Do not take this as Scotland being confirmed. Historical liberties can always be taken.
Inb4 these aren't the same because Valhalla image has an arch and the real-life image has a natural path down, obviously, this can happen over the course of 1200 years due to mudslides, rock slides, torrential downpours, and different weather patterns than erode the earth and soils.

This is the next image: https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2pCpOhfRfDJasr1CTRJCH2/4e0b80c15560994d751120d269322fb9/_UN__News__Assassin___s_Creed_Valhalla_____Become_a_Legendary_Viking_Raider_-_England_960x540.jpg
This appears to be England in the autumn, though I believe it’s actually a regional boundary. See, Southern England is fairly flat with a few rolling hills. Even middle to northern England is pretty flat and the hills are not craggy (rocky and unsmooth) until we enter the Strathclyde or wales. So with that in mind, we’re likely on the border of Scotland or Wales. Once again we’re facing the sun which implies we’re facing west (or east), and we a large number of mountains to the west and north. I do believe this is North as well because of the snow. Eivor is standing on Autumn like mountains at a similar height an a few hundred meters away is snow. Similar biomes were separated based on regions in Origins and odyssey and help make every area feel unique. At the foot of the white mountains, we can make out some colors and shapes of wooden buildings similar in color to the buildings near us, implying this more mountainous area is playable.

This is the final image I’ll be analyzing for now:
Here we see a castle or fortified town on a mountain, surrounded by tall craggy mountains next to a large body of water. I’ll be honest, I went through a lot of encyclopedias to see if I could find a castle similar to this in England and the best I got was Dover castle or Rochester Castle, both of which are right next to the sea and don’t have mountains like that. Then I looked at Scotland and I have two decent contenders. The first is Urquhart Castle which is a castle on a hill/ outcropping on Loch Ness. The Loch itself is surrounded by tall mountains and the castle dips down fairly lower requiring a bridge to enter it, where a moat or medieval river could have run through like we see in the image. This also would allow a large amount of water to be surrounded by mountains. And once again, this image really shows off tall craggy mountains, that really isn’t in Southern England where Ashraf has explicitly said the game will take place. The most rugged place like this in modern England is the Lake District in what was Cumbria and Strathclyde and not controlled by the Saxons at the time. What was controlled by the Saxons was Edinburgh, which has a castle on a tall cliff like this, is near a large bay, but the bay has mountains that come down a bit so there’s a U shape in the river where we may not see the entrance to the sea like in the image.
Again this in no way proves anything. Ubisoft world designs could just be very liberal with the mountains when they shouldn't be, but it does make for interesting speculation.
submitted by nstav13 to assassinscreed

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