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100 REM BASIC Month 5: Crisps Tunes 110 REM http://reddit.com/RetroBattlestations 120 REM written by FozzTexx 130 REM Coleco Adam version by u/buffering 180 HOME 190 HIMEM:48999 195 GOSUB 800: REM Init Adam Sound Routines 196 ONERR GOTO 10000 200 REM Initialize variables 210 DIM m(7):FOR i=1 TO 7:READ m(i):NEXT 220 shfl=0:rhythm=0:omax=4:DIM a(12*omax) 230 dm=5: rem --- Duration Multiplier. Controls tempo. 300 REM Loop through data and play song 310 READ s$:sl=LEN(s$):IF sl=0 THEN 10000 320 FOR i = 1 TO sl 330 octave=4:duration=2:mult=0:accd=0 340 IF i > sl THEN GOTO 730 350 n$=MID$(s$,i,1) 360 IF n$ = " " THEN 730 370 IF n$ = "|" THEN GOSUB 745:GOTO 730 380 IF n$ = "^" THEN accd=1:shfl=shfl+1:i=i+1:GOTO 340 390 IF n$ = "_" THEN accd=1:shfl=shfl-1:i=i+1:GOTO 340 400 IF n$ = "=" THEN accd=1:shfl=0:i=i+1:GOTO 340 420 IF n$ >= "A" AND n$ <= "G" THEN c=ASC(n$):c=c-64:note=m(c) 500 REM Keep reading modifier after the note until there's another note 510 i=i+1:IF i > sl THEN GOTO 610 520 m$=MID$(s$,i,1) 530 IF m$ = "," THEN octave=octave-1:GOTO 510 540 IF m$ = "'" THEN octave=octave+1:GOTO 510 550 IF m$ >= "0" AND m$ <= "9" THEN c=ASC(m$):mult=mult*10+c-48:GOTO 510 570 IF m$ = "<" THEN rhythm=1:rmult=0.5:GOTO 510 580 IF m$ = ">" THEN rhythm=1:rmult=1.5:GOTO 510 590 i=i-1 600 REM Play note 610 note = 11 + note + (octave - 4) * 12 620 IF accd THEN a(note)=shfl:shfl=0 630 shfl=a(note):note=note+shfl 660 IF mult=0 then mult=1 670 IF rhythm THEN mult=mult*rmult 680 duration=duration*mult 690 f$="":IF shfl <> 0 THEN f$="#":IF shfl<0 THEN f$="$" 700 PRINT n$;f$;octave;"=";mult; 710 GOSUB 2000: REM --- Send note to sound player 720 IF rhythm THEN rhythm = rhythm+1:rmult=2-rmult:IF rhythm=3 THEN rhythm=0 730 NEXT i 735 GOTO 310 740 REM clear all accidentals 745 FOR j=1 to (12*omax):a(j)=0:NEXT j 750 RETURN 799 REM --- Init Adam Sound Routines 800 read ps: rem --- Timer State Pointer (49000). Poke 1 to start next sound 805 pd=ps+1: rem --- Timer Duration 810 pp=ps+3: rem --- Sound Byte pointer 815 rs=ps+2: rem --- Send Sound Byte Routine 820 rw=ps+7: rem --- Wait for timer routine 821 ro=ps+14: rem --- Interrupts Off routine 822 ri=ps+20: rem --- Interrupts On routine 825 DIM fl(16): rem --- Frequency Table Low Bytes 830 DIM fh(16): rem --- Frequency Table High Bytes 840 PRINT "Poking Sound Routines..." 845 read l 850 FOR x=0 to l-1:READ d:POKE ps+x,d:NEXT 854 if peek(17988)=40 then poke ps+15,208: poke ps+21,240: REM Fixup for 40-column mode 855 PRINT "Loading Frequency Tables" 860 l=16 865 FOR x=1 to l:READ d:fh(x)=d:NEXT 870 FOR x=1 to l:READ d:fl(x)=d:NEXT 875 ?"Installing Interrupt Handler" 880 CALL ro:poke 102,195:poke 103,130:poke 104,191:CALL ri 885 ?"Ready." 890 RETURN 899 REM --- Sound Routines (Address 49000, 74 bytes) 900 data 49000,74 901 DATA 0,0,62,0,211,255,201,58 902 DATA 104,191,183,32,250,201,1,194 903 DATA 1,195,32,253,1,226,1,195 904 DATA 32,253,245,58,104,191,254,1 905 DATA 40,6,254,2,40,10,24,29 906 DATA 60,50,104,191,62,144,211,255 907 DATA 58,105,191,183,40,6,61,50 908 DATA 105,191,24,9,62,0,50,104 909 DATA 191,62,159,211,255,219,191,241 910 DATA 237,69 960 REM --- Frequency Tables (16. Low D to High F) 965 REM --- High Bytes (Upper 6 bits of freq. Sent last) 970 DATA 23,22,21,20,18,17,16,15,14,14,13,12,11,11,10,10 975 REM --- Low Bytes (Lower 4 bits of freq, plus channel. Sent first) 980 DATA 140,135,131,128,142,141,141,142,143,130,133,137,142,131,137,128 999 REM --- Song Data 1000 DATA 9,11,0,2,4,5,7 1010 DATA "G,G, | ^G,G, A,A, G,G, | G,G, ^G,G, A,2 | G,^G, A,2 E,2 | E,2 E,2 E,8" 1020 DATA "| G,G, ^G,G, A,A, | ^G,G, =G,G, ^G,G, | A,2 G,^G, A,2 | F,2 F,2 F,2" 1030 DATA "| F,8 | F,2 F, | F,2 F,G, | A,B,5 | E,2 A,2 E, | A,2 E,F, G,A,8" 1040 DATA "| D,2 | E,4 ^F,2 | A,2 B,4 | A,_B, =B,2 G,2 | G,2 G,2 G,8" 1050 DATA "| G,G, ^G,G, A,A, | ^G,G, =G,G, ^G,G, | A,2 G,^G, A,2 | E,2 E,2 E,2" 1060 DATA "| E,8 | E,E, ^D,D, | E,2 ^F,2 ^G,2 | E,2 ^F,2 ^G,2 | A,2 ^G,2 A,2" 1070 DATA "| B,4< C4 | B,C D2 | A,2 A,2 A,2 | D2 "; 2070 return 10000 call rw: REM Wait for last note to end. 10010 call ro:poke 102,245:poke 103,58:poke 104:112:call ri: REM --- Restore original interrupt handler 10020 poke pp,159:call rs: REM -- Volume Off 10030 print "Done" 10040 end 
Z80 Code:
;;; Hardware Ports soundRegister: equ $FF videoData: equ $BE videoRegister: equ $BF ;;; EOS Entry Points WRITE_REGISTER: equ $FD20 org 49000 timerState: defb $0 ; 49000 duration: defb $0 ; 49001 ;;; Send byte to sound hardware. setSound: ; 49002 ld a,$00 ; 49003=Byte to send out soundRegister,a ret ;;; Wait for timer to expire. waitForTimer: ; 49007 ld a,(timerState) or a jr nz,waitForTimer ret ;;; Turn Off VBL Interrupts interruptsOff: ; 49014. 40 column text mode should be 11010000 ld bc,$01C2 ; VDP Register 1 = 11000010 (16 kB RAM, Screen On, VBL Interrupts Off, Mode 2, 16x16 Sprites) jp WRITE_REGISTER ; ;;; Turn On VBL Interrupts interruptsOn: ; 49020. 40 column text mode should be 11110000 ld bc,$01E2 ; VDP Register 1 = 11100010 (16 kB RAM, Screen On, VBL Interrupts On, Mode 2, 16x16 Sprites) jp WRITE_REGISTER ;;; ;;; Interrupt Handler ;;; enterInterrupt: ; 49027 (131, 191) push af ; ld a,(timerState) ; cp 1 ; timerState == 1? Start Timer jr z,timerStart ; cp 2 ; timerState == 2? Timer is already running jr z,timerRun ; jr exitInterrupt ; Otherwise, exit. timerStart: ; inc a ; Set timerState = 2 (running) ld (timerState),a ; ld a,$90 ; Volume to full out soundRegister,a ; timerRun: ; ld a,(duration) ; or a ; duration == 0? Timer is done. jr z, timerDone ; dec a ; Otherwise, decrement duration and exit. ld (duration),a ; jr exitInterrupt ; timerDone: ; ld a,0 ; Set timerState = 0 (idle) ld (timerState),a ; ld a,$9F ; Volume off. out soundRegister,a ; exitInterrupt: in a,videoRegister ; Enable next interrupt pop af retn 
submitted by buffering to u/buffering

[Store] Sport Gloves Vice FN, Karambit #853 FT, Karambit #387 BS, M9 #601 FT, 4x Reason Holo ST MW AK-47 Redline, 4x LDLC Holo Icarus Fell, 3x TT Holo Glock Waterelemental, Kara Ruby/Sapphire/Emerald/Black Pearl, more Doppler Gems, Katos, Guns and Gloves

PRICES ARE IN BTC OR ETH
Everything tradeable unless stated otherwise
NOT INTERESTED IN MORE KATOS FOR THE MOMENT
Knives
Item Float Info Ingame Screenshot Buyout (USD)
Karambit Case Hardened FT 0.28 #853 "Sara Haire" God tier blue gem Click $27000
Karambit Case Hardened BS 0.79 #387 P1 Click $13500
M9 Case Hardened FT 0.35 #601 "Oceano" non duped Click $11100
Butterfly Sapphire FN 0.001 Click $8700
Karambit Emerald FN 0.01 small dink only visible in one special lighting, looks flawless everywhere else Click $6550
M9 Sapphire FN 0.009 Click $6500
Karambit Sapphire FN 0.002 1080p pixel corner Click $6400
Talon Ruby FN 0.0002 #2 lowest on float.db Click $5125
Karambit Black Pearl FN 0.010 #722, fade pattern + great Corner Click $4975
Karambit Ruby FN 0.006 BTA Corner Click $4700
M9 Ruby FN 0.004 Click $4700
Butterfly Ruby FN 0.007 tradeable on the 26th Click $4500
Karambit Crimson Web MW 0.07 Big web, BTA Corner Click $3275
M9 Case Hardened BS 0.73 #417 P2, tradeable on the 22nd Click $3200
Ursus Sapphire FN 0.009 Click $2675
Skeleton Crimson Web MW 0.10 Big Web PS, tradeable on the 20th Click $1800
Karambit Fade FN 0.010 99.8% 90/10, decent Corner, tradeable on the 26th Click $1700
Stiletto Sapphire FN 0.010 tradeable on the 19th Click $1600
Butterfly Black Pearl FN 0.010 Click $1525
Karambit Marble Fade FN 0.02 Max fake fire & ice Click $1040
ST BFK Doppler P4 FN 0.01 Click $960
Karambit Fade FN 0.007 87% Fade, tradeable on the 25th Click $760
Falchion Sapphire FN 0.004 Click $720
Ursus CH WW 0.43 #891, tradeable on the 19th Click $600
Butterfly Slaughter FN 0.05 tradeable on the 26th Click $590
Karambit Doppler FN 0.0008 P3, BTA Blue Click $530
M9 Fade FN 0.03 95% Fade Click $495
M9 Doppler P3 FN 0.03 tradeable on the 19th Click $305
M9 Bright Water FN 0.003 tradeable on the 19th Click $280
Katos
Item Float Info Other SS Ingame Screenshot Buyout (USD)
ST Glock Water Elemental FN 0.0002 3x Titan Katowice 2014 Holo Click Click $18000
M4A1-S Icarus Fell FN 0.01 4x LDLC Katowice 2014 Holo Click Click $12000
AK-47 Black Laminate FN 0.065 4x Titan Holo Kato 2014 Click $12000
AK-47 Hydroponic FN 0.003 4x VP Holo Kato 14 Click $11400
AK-47 Case Hardened FT 0.27 #670 w/ TT Holo on Wood, tradeable on the 22nd Click $10000
ST M4A4 Asiimov FT 0.25 4x mixed Kato Holo, all matching colour wise Click $7900
ST AWP Asiimov BS 0.99993 #2 highest Float ST AWP Asiimov, CM Holo on Scope Click Click $7400
AWP Dragon Lore MW 0.08 Dig Holo on Scope Click $6200
AWP Graphite FN 0.03 4x Clan Mystik Holo Kato 14 Click Click $5850
ST AK-47 Vulcan FN 0.05 4x Fnatic Holo Kato 14 Click $2500
Desert Eagle Blaze FN 0.01 LDLC Holo above grip, 1/1 with this placement according to float.db Click $2075
ST SCAR-20 Bloodsport FN 0.004 4x Reason non holo Katowice 2014 Click Click $1950
Glock Twilight Galaxy FN 0.006 Dig Holo above handle, 1/1 according to exchange Click Click $1325
AWP Asiimov FT 0.25 NIP, HR & Navi Holo Kato 14 Click $960
AWP Snake Camo BS 0.48 Navi Holo on Scope, Vox Holo on 2nd pos and 2 nh on rest of body, tradeable on the 26th Click $420
USP-S Orion FN 0.05 Clan Mystik Holo above handle Click $390
CZ-75 The Fuschia is now FN 0.02 LDLC Holo Kato 14 above handle Click $390
Famas Pulse FN 0.05 Vox & 3DMax Holo Kato 14 Click $300
Five Seven Candy Apple MW 0.08 Complexity Holo above Grip, LGB Holo on Grip Click Click $155
AK-47 Black Laminate FT 0.21 VP Holo Kato 14 on Wood, tradeable on the 26th Click $135
Guns
Item Float Info Other SS Ingame Screenshot Buyout (USD)
AWP Dragon Lore FN 0.01 s1mple Gold Boston on Scope (scraped twice), tradeable on the 18th Click $5600
ST AK-47 Jaguar FN 0.06 Howl Sticker on Jaguar Head aka. Howling Panther Click $500
ST M4A4 The Emperor FN 0.06 Click $360
ST AWP Lightning Strike FN 0.03 tradeable on the 19th Click $335
ST AWP Oni Taiji MW 0.10 Click $240
ST AWP Hyper Beast MW 0.10 Crown on Scope Click $200
ST SSG 08 Blood in the Water FN 0.06 Click $175
ST AWP Containment Breach MW 0.09 Click $150
Desert Eagle Sunset Storm FN 0.02 Aizy Gold Krakow 2017 above Handle Click $100
Gloves
Item Float Info Ingame Screenshot Buyout (USD)
Sport Gloves Vice FN 0.061 #5 lowest on float.db Click $23500
Sport Gloves Pandoras Box MW 0.09 Click $6975
Driver Gloves Kingsnake MW 0.08 clean Knuckles Click $6850
Moto Gloves Spearmint MW 0.072 Click $6500
Sport Gloves Vice MW 0.09 BTA Knuckles Click $6200
Sport Gloves Vice MW 0.11 decent knuckles Click $3450
Sport Gloves Superconductor MW 0.09 Click $2020
Moto Gloves Spearmint FT 0.16 tradeable on the 26th Click $1900
Specialist Gloves Fade MW 0.12 Click $1300
Sport Gloves Hedge Maze FT 0.26 tradeable on the 25th Click $740
Sport Gloves Superconductor FT 0.37 tradeable on the 19th Click $690
Sport Gloves Amphibious FT 0.15 Click $650
Driver Gloves Crimson Weave FT 0.27 Click $335
Bloodhound Snakebite FT 0.15 tradeable on the 20th Click $132
Bloodhound Snakebite FT 0.16 tradeable on the 19th Click $130
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