Heroes of Might and Magic V
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Here are some tips that I came across my epic 7 journey.
- Create a team composition if you haven’t already done so. Look at the Hero Journal, reference the tier list, and theory craft a team. Team Comps are crucial in this game. It doesn’t matter if you have the coveted ML Ken if your ML Ken gets one shot well thats it. If you don't have an idea of a good team then let me provide the roles you will need. DPS/Nuker, DebuffeBuff Stripper, HealeTank, and Support/Tank. These 4 roles together is my recommended team comp to clear general content. I will not list heroes because most heroes are viable if you pump enough resources and gear into the Heroes with good team synergy. Also, please check the Hero stats in the Hero Journal. A hero with a 1000 less HP could be make it or break it especially since most gear scales off base stats. Check the defense and attack aswell. If you have a hero with weak defense then look for a hero with def buff that compliments the weaker hero. Let's not forget about Speed. Speed on the DPS/Nuker, DebuffeBuff Stripper, and Support/Tank should be 100+ at base stat with no gear. The HealeTank role can be below 100 base speed since the best healers in the game have low speed. Also, you do not have to follow my team comp example at all. I am just providing a general example. Team Comps in this game can be really complex. Some teams might function well in quick fights but completely fall apart in prolonged fights. Sometimes teams that are designed for prolonged fights cant pump enough dps to override the enemies heals/barriers. Team Comps are not easy hence why I put it at the top of the list. BONUS UNIT Farmers that can train your fodder units these units don’t have to fit in with your team comp kudos if they do though.
Note: DPS/Nuker are units that have the capability OHKOing other DPS/Nuker. The word Cleave comes to mind. I recommend building a team around your DPS/Nuker to maximize his/her survivability and cleave potential.
Note: DebuffeStripper is the most complicated role in the entire game. There are just so many good choices and so many different options. Ideally you want a unit that can defense break or attack break. Heroes who can land poisons or bleeds are great as well but make sure your team takes advantage of those debuffs.
Note: HealeTank role is the most self explanatory. Pick someone who can recover HP and cleanse those debuffs. Generally Healers are tanky because they require HP gear since there skills scale off HP. Ideally the HealeTank keeps your team as healthy as possible at a moment’s notice. This role can be somewhat controversial but again if you have a good team comp with the right gear and resources then the Hero will become viable.
Note: Support/Tank this is the most flexible and can be quite complex as well. Supports can provide combat readiness, buffs, and much much more. Generally this Hero can take a few hits themselves. Combat readiness is essentially the turn order. If you increase a units combat readiness then the unit may skip other units if they have a higher combat readiness. If you decrease units combat readiness then you push units back in the turn order.
- Avoid Hunts and steel workshop in the early game. I would only do Hunts to complete my dailies or to try a team comps for wyvern, golem, and banshee. Reason being is because hunts are end game goals. Hunts are not something you rush into unless you have nothing else to use your stamina on. Obtaining gear from hunts is heavily RnG based since your aiming usually for the highest grade, best level/tier, and lastly decent equipment rolls. Breaks my heart seeing a speed boot on epic grade level 41 boot with main stat 144 HP, substats speed 2, health %, crit dmg %, crit chance %. It's the ultimate tease. I know level 41 is low but when I initially obtained well it was good. Steel workshop is the biggest gold sink in the game. At max upgrade the steel workshop is better but again getting 9 orbis stone is an investment. Please don’t make my mistake and rush into hunts and steel workshop because these 2 events just suck up resources, gold, and most importantly my sanity.
Note: In my opinion stamina is better used acquiring catalyst, levelling fodder, clearing specialty changes, and full rune pages post specialty changes, side stories, and etc. Note: I also want to let players know that a full rune page/skill tree for specialty changes is a massive endeavor. It takes roughly 400+ epic runes and 40+ greater runes roughly. - Assuming you get 2 epic runes per run 400 ÷ 2 = 200 runs in a perfect world. - Add another 40 runs assuming you get one Greater Rune each run. 240 * 12 is 2880 stamina.
This is all based off a lot of assumptions regardless it’s a rough estimate. Yes you can run stages 7 or 8 for 11 stamina per use but again you will still have to use over 2400 stamina at best. Please do not be dissuaded by the stamina numbers because specialty change units are literally some of the best units in the game. Remember though team comp comes number one. Doesn’t matter if you have the best dps when the unit is dead. Get a fast tank that can provoke the enemy dps and let the tank soak the damage.
- Place some orbis stones in High command 1/1/1 it is the best way to farm ancient coins and conquest points. You don’t have to climb arena to get the gladiator set. It takes roughly 2 weeks to get the entire gladiator set. Pump those ancient coins into charms or accessory chests. Also a passive income of ancient coins and conquest points also lowers the upgrade cost for gear. How? Because you can buy charms and charms are much cheaper to enhance gear with. Plus charms also provide more gear experience versus smashing random gear obtained through story. Ideally you stack greater charms together and pray for a great success enhancement.
- Run Labyrinth for gear. Specifically run great farche labyrinth since it drops a similar gear set to wyvern. Also obtain the labyrinth gear found in golden chests. That gear is a godsend for early game and can carry you through some parts of late game. Eventually they will be replaced but the epic gear found in the golden chests is worth to +12 or +15 depending on the equipment main stats and substats. You can also fuse the old +15 Gear to your new sets down the line. Just make sure you have the desired and pray to the RnG it doesn’t land on effectiveness.
- Variety. Mix things up when playing this game. Don't just farm all day.
- Run Abyss to test a team comp
- Push in arena or obtain conquest points and skystones by fighting npcs
- Do one hunt
- Max friendships with your heroes
- Clear those reputations and obtain free rewards
- Plus the reputation story is pretty cool and they add multipliers to gear enhancements success rates
- Run the events and get catalyst without having to rely on RnG
- Read some lore
- Clear world difficulty with 3 stars on every stage and get those precious molagora seeds.
- Finish the story in world difficulty.
- Don't forget about the events happening in the background.
- Don't forget about challenges.
- Get all the connection characters.
- If your F2P and need to scratch that summoning itch roll for book marks in the secret shop.
- Check in to your guild and contribute to others.
- Those guild points allow you to buy one free Tera phantasma.
- Don’t forget to check the friendship shop and get your 40 energy and 5 battle flags with friendship points.
- This game has many more things to do and so many things you can get lost in. Please don’t burn out from farming because there is just so much stuff in the game.
- Use the conquest points to buy another 40 energy.
- Collect Orbis stones in the story line so you can increase passive income while your afk.
- Don't pull if you don’t need the Hero. If Smile gate releases a dps and you already have a dps that functions just fine then don’t pull. The Devs in this game know what they are doing when it comes to balance. They are releasing balanced heroes and I have to commend them so far for not releasing powercreeping heroes. You do not have pull if your team already works. It is annoying finding about ninja changes but at the end of the day at least you know that you don’t have to spend money to clear new content within the game. Most heroes are viable with the correct teams around them. Don't forget this game used to be ruled by the holy trinity a bunch of three stars. There is an exception to this tip though. Limited heroes seem to be slightly imbalanced. On that note save at least enough bookmarks for the guaranteed 120 summon pity rate.
120 * 5 is 600 bookmarks or 6000 skystones.
And on that note thanks for reading this far and have fantastic day. Feel free to add more tips in the comments below.
TLDR: Plan things out and don’t get tunnel vision. This game is a journey not a race.
Edit 1: 120 * 5 is 600 bookmarks or 12000 skystones!
Edit 2 : First of all, huge thanks you to the folks who gave Gold, Platinum, and Silver. You guys really made my day and literally placed a smile on my face.
Bonus time: More tips based off your guys questions.
- For sanctuary this is what worked for me. At minimum upgrade the forest of souls to 0/3/0. You want to constantly place penguins to quickly level up your team and eventually pump nothing but phantasmas. Phastasmas or fodder are key for late game when obtaining 6*.
- Also, try to place some upgrades into war sanctuary. The place that let's you run missions while afk.
- Upgrade the sanctuary that provides skystones and gold to max. I forget the name but if rng blesses you then you get the chance to obtain 54 skystones a day.
- Lastly fully upgrade that steel workshop as an end game goal.
Also, if you buy the 10 pack for 950 skystones (which you should anyway) the total cost goes down to 11400 skystones! 😁
- great tip u/watakushi 😀
Guild points can be used for the catalyst chest too. I got my blazing soul there haha
- great tip u/rlprodigy 😀
- Reason being is because you can farm lvl 45 gear more consistently at great farche labyrinth.
- start farming hunts when you can auto stages 7, 8, or 9 regardless if it's Banshee, wyvern, or golem. Why? Because hunt stage 7 is actually worth the grinds since you get up to lvl 70 gear. You can start at stage 6 but personally but I feel it's too low.
- upgrade those artifacts to get those free silver transmit stones. You can easily upgrade artifacts by using 2* to upgrade 2*
- try to SSS your extra 3* characters becuase upon SSS you get bookmarks from reputation
- look at reputation questions once in awhile
- commit to your mid game gear. Plus 15 that gear if you know it's hard to replace it down the line. For example the abyss gear with life steal. Even if it all rolls on effectiveness, you can slap that bad boy onto your debuffer and watch them proc like crazy. Who needs hit sets when you rolled a perfect effectiveness line for your debuffer.
- Remember gear is progression in this game.
- You can always re purpose old gear by using it as an enhance for newer gear down the road. Just make sure the newer gear is worth the switch.
- commit to your team comp! Do not switch no matter how good the new shiny is. Only switch if you know you can afford the resources to try a new team comp.
[Just For Fun] Mobius Offline Edition
- The stamina mechanic will no longer exist.
- As such, all elixirs will be removed from the game.
- Upon gaining a player level, obtain 1 summon ticket instead of the previously stamina refill. (This applies to both "single player" and "multiplayer")
- The monthly limit of 20,000 farmable magicite will be lifted allowing players to farm as much as they want.
- The distiller will fill at 3x the normal rate (with the same cap of 100 before needing to be emptied)
- All bosses in Pandemonium 1 & 2 will be permanently featured for guaranteed magicite drops.
- There will only be two banners to pull from (single & GAS).
- Every card that has not been retired and added to the Ability Shop will be available to be pulled.
- Each pull will also provide a bonus item, ranging from previous tower rewards, Growstars and bonus Celestriad.
- Jobs will work like JP and be guaranteed on every pull but with the chance of duplicates.
- All limited time events will be available at all times to be completed except for Dragon Quest, Tera, Summer, Christmas and New Years.
- The Summer event can only be unlocked once you pull all of the summer jobs for each character.
- The Christmas event can only be unlocked once you pull Santa Lucia.
- Due to competition no longer existing, towers will be reworked as follows:
- Spend 3000 magicite to unlock any tower (not excluded due to copyrights)
- You get one shot at each node, the tower will be over upon defeat and you will obtain a reward based on the highest floor climbed.
- This will include a wealth of mystic tablets, skillseeds, skill coins, pneumas and bulbs.
- The Ring of Braves will still be present, however will now be limited to AI runs only.
- The restriction on having multiples of the same skin in will be lifted.
- All Sicarius will be available at all times, including event fights.
- Any rewards associated with first time events will return.
- Additional slots for weapon modding will now be unlocked through story progression.
- To compensate for the removal of stamina, time to boost weapons has been reduced significantly.
- Bahamut Lagoon will be reworked to have time remaining on boosting be reduced depending on which node is completed.
- The easy node will reduce time by 1/5. The medium node will reduce it by 1/3. The hard node will instantly complete any weapons being boosted.