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NVIDIA GeForce RTX 30-Series Community Q&A/Nvidia is hosting a community Q&A today where you can post your questions to a panel of 8 NVIDIA product managers. Click here to go to the Q&A thread for more details.
GeForce RTX 30-Series GPU information:
|RTX 3090||RTX 3080||RTX 3070|
|GPU||8nm GA102||8nm GA102||8nm GA104|
|Transistor||28 billion||28 billion||17 billion|
|CUDA Cores||10496 CUDA Cores||8704 CUDA Cores||5888 CUDA Cores|
|Boost Clock||1.7 Ghz||1.71 Ghz||1.73 Ghz|
|Shader FLOPS||36 Shader TFLOPS||30 Shader TFLOPS||20 Shader TFLOPS|
|RT FLOPS||69 RT TFLOPS||58 RT TFLOPS||40 RT TFLOPS|
|Tensor FLOPS||285 Tensor TFLOPS||238 Tensor TFLOPS||163 Tensor TFLOPS|
|Tensor Cores||328 3rd Gen Tensor Cores||272 3rd Gen Tensor Cores||184 3rd Gen Tensor Cores|
|Memory Speed||19.5 Gbps||19 Gbps||16 Gbps|
|Memory Bandwidth||936 GB/s||760 GB/s||512 GB/s|
|VRAM Size||24GB GDDR6X||10GB GDDR6X||8GB GDDR6|
|Price||$1499 MSRP||$699 MSRP||$499 MSRP|
|Release Date||September 24th||September 17th||October|
- RTX 3070
- Same performance as RTX 2080 Ti
- RTX 3080
- Up to 2x performance vs previous generation (RT Scenario)
- New dual axial flow through thermal design, the GeForce RTX 3080 Founders Edition is up to 3x quieter and keeps the GPU up to 20 degrees Celsius cooler than the RTX 2080.
- RTX 3090
- Most powerful GPU in the world
- New dual axial flow through thermal design, the GeForce RTX 3090 is up to 10 times quieter and keeps the GPU up to 30 degrees Celsius cooler than the TITAN RTX design.
|SKU||Power Supply Requirements|
|GeForce RTX 3090 Founders Edition||750W Required|
|GeForce RTX 3080 Founders Edition||750W Required|
|GeForce RTX 3070 Founders Edition||650W Required|
- A lower power rating PSU may work depending on system configuration. Please check with PSU vendor.
- RTX 3090 and 3080 Founders Edition requires a new type of 12-pin connector (adapter included).
- DO NOT attempt to use a single cable to plug in the PSU to the RTX 30-Series. Need to use two separate modular cables and the adapter shipped with Founders Edition cards.
- See Diagram below
Other Features and Technologies:
- NVIDIA Reflex
- NVIDIA Reflex is a new suite of technologies that optimize and measure system latency in competitive games.
- It includes:
- NVIDIA Reflex Low-Latency Mode, a new technology to reduce game and rendering latency by up to 50 percent. Reflex is being integrated in top competitive games including Apex Legends, Fortnite, Valorant, Call of Duty: Warzone, Call of Duty: Black Ops Cold War, Destiny 2, and more.
- NVIDIA Reflex Latency Analyzer, which detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (for example, a gun muzzle flash) to change on screen. Reflex Latency Analyzer is integrated in new 360Hz NVIDIA G-SYNC Esports displays and supported by top esports peripherals from ASUS, Logitech, and Razer, and SteelSeries.
- Measuring system latency has previously been extremely difficult to do, requiring over $7,000 in specialized high-speed cameras and equipment.
- NVIDIA Broadcast
- New AI-powered Broadcast app
- Three key features:
- Noise Removal: remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.
- Virtual Background: remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.
- Auto Frame: zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.
- RTX I/O
- A suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs
- When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads up to dozens of CPU cores’ worth of work to your RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.
- NVIDIA Machinima
- Easy to use cloud-based app provides tools to enable gamers’ creativity, for a new generation of high-quality machinima.
- Users can take assets from supported games, and use their web camera and AI to create characters, add high-fidelity physics and face and voice animation, and publish film-quality cinematics using the rendering power of their RTX 30 Series GPU
- G-Sync Monitors
- Announcing 8K G-Sync 360 Hz Monitors
- RTX Games
- Cyberpunk 2077
- New 4K Ultra Trailer with RTX
- Now adding Ray Tracing, DLSS, and Reflex
- Call of Duty: Black Ops Cold War
- Now adding Ray Tracing, DLSS, and Reflex
- Minecraft RTX
- New Ray Traced World and Beta Update
- Watch Dogs: Legion
- Now adding DLSS in addition to previously announced Ray Tracing
- Cyberpunk 2077
Links and References
|Topic||Article Link||Video Link (If Applicable)|
|GeForce RTX 30 Series Graphics Cards: The Ultimate Play||Click Here||Click Here|
|The New Pinnacle: 8K HDR Gaming Is Here With The GeForce RTX 3090||Click Here||Click Here|
|Introducing NVIDIA Reflex: A Suite of Technologies to Optimize and Measure Latency in Competitive Games||Click Here||Click Here|
|Turn Any Room Into a Home Studio with the New AI-Powered NVIDIA Broadcast App||Click Here||Click Here|
|360Hz Monitors||N/A||Click Here|
|NVIDIA GIPHY page||Click Here||N/A|
|Digital Foundry RTX 3080 Early Look||Click Here||Click Here|
|Games||Article Link||Video Link (If Applicable)|
|Cyberpunk 2077 with Ray Tracing and DLSS||Click Here||Click Here|
|Fortnite with Ray Tracing, DLSS, and Reflex||Click Here||Click Here|
|Call of Duty: Black Ops Cold War with Ray Tracing, DLSS, and Reflex||Click Here||Click Here|
|Minecraft RTX New Ray Traced World and Beta Update||Click Here||Click Here|
|Watch Dogs: Legion with Ray Tracing and DLSS||Click Here||Click Here|
We Got This Covered: 10/10
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The Guardian: 10/10
God is a Geek: 10/10
Hardcore Gamer: 10/10
Critical Hit: 10/10
Daily Star: 10/10
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Game Rant: 10/10
Easy Allies: 9.5/10
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The Last of Us Part 2 is a masterpiece that evolves the gameplay, cinematic storytelling, and rich world design of the original in nearly every way.
It's a hard game to stomach, in part because so much of who Ellie is and what she does is beyond your control. She is deeply complicated and flawed, and her selfishness hurts a lot of people. At times, the pain you inflict feels so senseless that it can leave you numb. It's all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that's what's both beautiful and devastating about it.
The Verge: https://www.theverge.com/21286964/the-last-of-us-part-2-review-ps4
Yet, I’m glad I pushed through — because those dark, disturbing moments are what make The Last of Us Part II so powerful. It’s not just a game about violence. It’s one that grapples with the impact of that violence and shows players the consequences.
Thile the violence of the first game served a compelling moral tale, the over-the-top bloodshed of Part II is all in service of a rather clichéd and tiresome lesson about the endless cycle of revenge. The banter that elevated the first game above mere dystopian fantasy is gone too, as Ellie often navigates this ultra-violent world on her own. It makes for a lonely, depressing experience at a moment when many of us are already feeling lonely and depressed...Still, it’s a rare AAA video game that will take any sort of risk — and Naughty Dog takes a lot of risks.
But it's not fair to appraise Last of Us Part 2 as some kind of futuristic hybrid. It is a game -- a thrilling, harrowing and thoughtful one. Prepare to be riveted, surprised and, yes, traumatized.
It is a game that turned me inside out with each twist of the screw.
We Got This Covered: https://wegotthiscovered.com/gaming/the-last-of-us-part-ii-review/
Although players will find themselves on a blood-soaked adventure that sends its characters on a violent and controversial quest for revenge, The Last of Us Part II feels like the next logical step in this story. Technically and narratively, it's easily one of the best games available for the PlayStation 4 -- if not the entire generation. Gaming doesn't get much better than this.
Naughty Dog's PS4 swansong is an astonishing, absurdly ambitious epic that goes far and beyond what we could have imagined for a sequel to an all-time classic.
Hollywood Reporter: https://www.hollywoodreporter.com/review/last-us-part-ii-game-review-1298111
Beautifully and even gruesomely crafted, The Last of Us Part II represents the pinnacle of what video games can be. It’s an unflinching, impeccable example of how the medium can be used to propel the art form forward by employing the same visceral storytelling techniques and disturbing imagery you’d see from Oscar-nominated films. Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II?
The Washington Post: https://www.washingtonpost.com/video-games/reviews/last-us-part-ii-one-best-video-games-ever-made/
“The Last of Us Part II” is an astonishing achievement — a searing demonstration of how a video game can marry heart-stopping gameplay, gorgeous environmental storytelling and anxiety-inducing moral complexity. Though it uses the tropes of the zombie apocalypse, it completely transcends the genre. “The Last of Us Part II” is not a game about zombies. It’s a meditation on loss — not simply loss of life, but of community, family, and individual capabilities — and the effort it takes to muddle through maddening grief.
The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just fucking wallows in them.
Last of Us Part II might even surpass the achievements of its predecessor. For while it inevitably lacks that first game’s shock of the new, it instead trades on the player’s familiarity with its characters and their backstories to take them somewhere equally unexpected. And while it may lose its focus a little in the penultimate reels, Last of Us II eventually lands an emotional punch that will be felt long after the credits roll.
This is an unlikely comparison, but now that I’ve had some time to absorb The Last of Us Part II, it reminds me thematically of Shadow of the Colossus, another game about how consuming grief and anger can be. I was similarly poleaxed by that game’s clever manipulation of the player’s power, the way it also used the language of video games to make you think twice about your actions. The Last of Us Part II is another story that could only work as a game, the kind of challenging, groundbreaking work that comes along two or three times a decade.
Even though The Last of Us Part II relishes in making players uncomfortable and reminding them characters can lose everything at a moment’s notice, those bleak traits are part of the game’s appeal even if the charm’s a morbid one. It’s a monumental effort in storytelling and a model for tales of vengeance and repercussions pushed forward by gratifying gameplay, and while not everything you do will sit right with you, the game never leads players to believe the result would be anything different.
The Last of Us Part II is a gut punch in the best way...A tour de force that takes the best parts of the original and molds them into their finest forms. The story will leave you reeling, and there are several unexpected turns that will keep you invested throughout. The level of detail and quality in the world creation and story building are at the top of their class.
When the credits rolled on The Last of Us Part 2 I was still buzzing from the excitement of the final few hours. My loyalty shifted between characters. I grew to love who I hated and dislike who I loved. I laughed, I teared up. I felt anger and elation. It’s the new high water mark for video game characters and I can’t wait for everyone to see just how special it is. As soon as it ended, I booted up New Game Plus and I’m experiencing it again with my eyes open, the context of the finished story imprinting new meaning into those early scenes and characters. I’m not swiping in the dark anymore.
If your patience is understandably thin these days, then let’s make one thing perfectly clear: The Last of Us Part II is a modern-day masterpiece, a haunting and beautiful story that will grab hold of something deep inside of you until long after the credits roll. Not only is it a worthy successor to the original, but it’s one of the finest sequels I’ve played. The hype is real. It’s that good.
As a video game sequel, it ticks all the boxes of being bigger and better with more to say. But as a story, as an experience following one of the most critically acclaimed tales ever told in this medium, it sits uncomfortably on a knife's edge, waiting for the passage of time to pull it one way or the other.
The Last of Us Part II outshines the original in practically every way. The game takes level design, combat, stealth, AI and interactive narrative and uses each element to elevate the other. Unpredictable, intelligent and self-aware, this game seems to pride itself on digging into your head and staying there – allowing its themes and messages to grow and mutate long after the credits roll. Naughty Dog knows just when to take your tools off you, remove the safety blanket and provoke you. It weaves inconsistent pacing and tension together masterfully to leave you as scared and vulnerable as its protagonists. This is a game that’s going to be talked about for a long time to come, and with good reason. A masterpiece.
The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members. They are almost unbelievably unable to see the bigger picture. Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better. Maybe the most surprising thing that The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.
The first game’s story was polarizing; this one’s will clearly be as well. So many people worked on this game for so long, and at such cost, that I want The Last Of Us II to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.
The Last of Us 2 is an emotional, captivating gut-punch that explores themes of vengeance, tribalism, and the gray areas of morality, making it not only the game of the year, but of this generation.
While Naughty Dog has valiantly tried to accomplish the seemingly impossible, it has fallen short and in doing so revealed the bag of tricks used to exploit our emotions so effectively back in the day. The result is a polished, enjoyable romp that plays superbly but gnaws at the back of your brain in all the wrong ways.
The Last of Us Part II is a remorseless epic delivering in its masterful storytelling, nail-biting gameplay and unrivalled production values. Naughty Dog have truly surpassed themselves yet again, crafting a heartfelt sequel that will leave you gasping as they continue to raise the bar for the video game industry. It's yet another must-buy for PlayStation 4 owners, supercharging Sony's unstoppable stable of exclusives.
A milestone in action video game storytelling and while the gameplay is not nearly as inspired, the experience as a whole is one of the best of the generation.
Part II doesn't re-invent the wheel, but it gives us a lasting glimpse of a unique world that's worth visiting time and time again.
Digital Spy: https://www.digitalspy.com/tech/a32823313/the-last-of-us-2-review-ps4-no-spoilers/
The Last of Us 2 is going to be divisive. Naughty Dog has made brave narrative choices for its difficult second album, which we massively respect. We would just have liked to have seen the same applied to the gameplay. It's still solid and thrilling, and if you loved the first game, this is a must-play. It's not as groundbreaking, but equally as heartbreaking.
Trying to extend the story of The Last of Us in a meaningful way was always going to be an uphill battle. What’s so frustrating about Part 2 is that the game seems to have all the pieces necessary to do just that. But those pieces end up getting lost as the game also tries to tell an entirely new story, one that tries to expand the Last of Us world into a generalized setting for an anthology of loosely connected stories. The end result never comes together in a satisfying way.
Press Start: https://press-start.com.au/reviews/playstation4-reviews/2020/06/12/the-last-of-us-part-ii-review-a-procession-of-violence/
The Last of Us Part II is a spectacular sequel, it’s a brave and unexpected direction for the series, expanding on the world both narratively and mechanically, producing a far sounder and rounded experience that never falters or gets in the way of the game’s clear storytelling strength.
Can a slick, mainstream action game really reckon with the violence that drives it? The answer is yes - messily, but powerfully.
Trusted Reviews: https://www.trustedreviews.com/reviews/the-last-of-us-2
The Last of Us 2 is a masterful swansong for the PlayStation 4, and arguably the finest, most accomplished project Naughty Dog has ever embarked on.
Naughty Dog has taken everything to the limit to create The Last of Us 2 – the PS4, its design template, and its staff. In some respects, it’s gone too far, but the results are undeniably spectacular, and this is the studio’s best game yet.
The Last of Us Part II is a stunningly beautiful and impeccably written story of family, consequences, horror, and loss. It pulls you in and holds tight, forging a deeper connection with Ellie, her fellow survivors, and the hostile world in which they live. From start to finish, this could be the best game on the PlayStation 4 -- ever.
God is a Geek: https://www.godisageek.com/reviews/the-last-of-us-part-ii-review/
A genuine work of art, The Last of Us Part II is Naughty Dog's best game, bravest story, and proof that games can put players through the emotional wringer. A compelling yet devastating masterpiece.
Hardcore Gamer: https://hardcoregamer.com/2020/06/12/review-the-last-of-us-part-ii/380049/
The entire package is wrapped together in a gorgeous presentation that serves as Naughty Dog’s PS4 swan song. The Last of Us Part II’s harrowing tale and exploration of violence may not leave everyone happy by the time the credits roll, but it’s another stunning home run for Naughty Dog.
Attack of the Fanboy: https://attackofthefanboy.com/reviews/the-last-of-us-part-ii-review/
The Last of Us Part II is a truly worthy sequel to one of the greatest games ever made.
The Last of Us Part 2 is uncomfortably real. It’s gritty, heavy, and polished to a mirror sheen. Even now, a week on from completing it, I’m feeling its weight. It’s far from what I anticipated, but crucially it did the work to get me invested. An astounding technical marvel, The Last of Us Part 2 deftly weaves diverse exploration and fun combat into the mix, resulting in a truly brilliant package.
Critical Hit: https://www.criticalhit.net/gaming/the-last-of-us-part-ii-review/
The Last of Us Part II is an exceptional experience from beginning to end, uniting its gameplay and narrative into a cohesive unit while also delivering some of the best writing and acting seen in a video game to date. It is undeniably one of the best games I’ve ever played.
The Last of Us Part II outshines the original in practically every way. The game takes level design, combat, stealth, AI and interactive narrative and uses each element to elevate the other. Unpredictable, intelligent and self-aware, this game seems to pride itself on digging into your head and staying there – allowing its themes and messages to grow and mutate long after the credits roll.
Whether or not you consider The Last of Us Part II to be a worthwhile continuation of Joel and Ellie’s story, there’s no doubt that Naughty Dog has crafted a sequel that’s every bit as ambitious and well-considered as the original, with quite possibly the best stealth-action gameplay realized to date.
Easy Allies: https://easyallies.com/#!/review/the-last-of-us-part-ii
The Last of Us Part II presents an absolutely crucial and challenging narrative about love and hate. Characters have convincing motivations that leave you thinking about more than what’s in front of you. The places it takes you to are awe-inspiring to explore, with unrivaled attention to detail, and although the combat is somewhat forgiving, it remains thrilling throughout much of the harrowing journey. The Last of Us Part II leaves a deep, emotional impact, and this unforgettable continuation should not be missed.
Android Central: https://www.androidcentral.com/last-us-part-2-review
Venture Beat: https://venturebeat.com/2020/06/12/the-last-of-us-part-ii-review-a-brilliant-game-that-is-not-what-it-seems/
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Push Square: https://www.youtube.com/watch?v=n5jDYstQRSU
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